Found: 341
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Creating Formal AI-assisted Futures Games.
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- Economía Creativa, 2023, n. 20, p. 34, doi. 10.46840/ec.2024.20.a2
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- Article
Communication Accommodation Analysis of Mobile Legend Online Game Player Group at Telu Esports.
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- Jurnal Indonesia Sosial Teknologi, 2024, v. 5, n. 8, p. 3840, doi. 10.59141/jist.v5i8.1302
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- Article
Adam Hammond. The Far Shore: Indie Games, Superbrothers, and the Making of Jett.
- Published in:
- 2023
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- Publication type:
- Book Review
On the Expanding Ludosphere.
- Published in:
- Simulation & Gaming, 2018, v. 49, n. 3, p. 338, doi. 10.1177/1046878118779640
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- Article
MYTH TROUBLES: An Open-Source Educational Game in Scratch for Greek Mythology.
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- Simulation & Gaming, 2018, v. 49, n. 1, p. 71, doi. 10.1177/1046878117748175
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- Article
Programming Serious Games as a Master Course: Feasible or Not?
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- Simulation & Gaming, 2018, v. 49, n. 1, p. 8, doi. 10.1177/1046878117747014
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- Article
BLOCKYLAND.
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- Simulation & Gaming, 2016, v. 47, n. 4, p. 445, doi. 10.1177/1046878116643468
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- Article
Understanding Complexity.
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- Simulation & Gaming, 2015, v. 46, n. 5, p. 447, doi. 10.1177/1046878115618140
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- Article
Players as Coresearchers: Expert Player Perspective as an Aid to Understanding Games.
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- Simulation & Gaming, 2012, v. 43, n. 3, p. 374, doi. 10.1177/1046878111422739
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- Article
Design for Research Results: Experimental Prototyping and Play Testing.
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- Simulation & Gaming, 2012, v. 43, n. 3, p. 391, doi. 10.1177/1046878111434255
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- Publication type:
- Article
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER.
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- Simulation & Gaming, 2010, v. 41, n. 3, p. 316, doi. 10.1177/1046878108331237
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- Article
A Review of Humor for Computer Games: Play, Laugh and More.
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- Simulation & Gaming, 2009, v. 40, n. 6, p. 802, doi. 10.1177/1046878109341390
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- Publication type:
- Article
Fundamental Computer Science Conceptual Understandings for High School Students Using Original Computer Game Design.
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- Journal of STEM Education: Innovations & Research, 2012, v. 13, n. 5, p. 40
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- Publication type:
- Article
Fuzzy AHP for determining the key features and cognitive differences of mobile game development among designer and game player.
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- Multimedia Tools & Applications, 2017, v. 76, n. 18, p. 18265, doi. 10.1007/s11042-016-3792-5
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- Publication type:
- Article
Using combinatorial creativity to support end-user design of digital games.
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- Multimedia Tools & Applications, 2017, v. 76, n. 6, p. 9073, doi. 10.1007/s11042-016-3457-4
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- Publication type:
- Article
Procedural content generation for platformers: designing and testing FUN PLEdGE.
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- Multimedia Tools & Applications, 2017, v. 76, n. 4, p. 5001, doi. 10.1007/s11042-016-3636-3
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- Publication type:
- Article
Designing educational games through a conceptual model based on rules and scenarios.
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- Multimedia Tools & Applications, 2015, v. 74, n. 13, p. 4535, doi. 10.1007/s11042-013-1821-1
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- Publication type:
- Article
Playful training with augmented reality games: case studies towards reality-oriented system design.
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- Multimedia Tools & Applications, 2013, v. 62, n. 1, p. 259, doi. 10.1007/s11042-011-0979-7
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- Publication type:
- Article
Problem based learning associated to the development of games for programming teaching.
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- Computer Applications in Engineering Education, 2018, v. 26, n. 5, p. 1577, doi. 10.1002/cae.21968
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- Publication type:
- Article
Star Life Cycle and games development projects for conducting the human–computer interaction course: A practical experience.
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- Computer Applications in Engineering Education, 2018, v. 26, n. 5, p. 1539, doi. 10.1002/cae.21945
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- Publication type:
- Article
A makespan minimization problem for versatile developers in the game industry.
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- RAIRO: Operations Research (2804-7303), 2022, v. 56, n. 6, p. 3895, doi. 10.1051/ro/2022191
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- Publication type:
- Article
Study on the Present Situation and Optimization Path of Gamification Design in Chinese University Libraries.
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- Journal on Big Data, 2022, v. 4, n. 2, p. 125, doi. 10.32604/jbd.2022.030660
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- Publication type:
- Article
Creating a Playable Academic Edition of Mourning Dove's Cogewea or How Games can Decolonize.
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- KULA: Knowledge Creation, Dissemination & Preservation Studies, 2019, p. 1, doi. 10.5334/kula.48
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- Publication type:
- Article
FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE.
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- Mugla Journal of Science & Technology, 2018, v. 4, n. 2, p. 198, doi. 10.22531/muglajsci.449029
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- Publication type:
- Article
Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter.
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- Communication & Society, 2023, v. 36, n. 4, p. 117, doi. 10.15581/003.36.4.117-133
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- Article
Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience.
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- Social Sciences (2076-0760), 2020, v. 9, n. 3, p. 28, doi. 10.3390/socsci9030028
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- Publication type:
- Article
Dyskursy pracy i zabawy w wysokobudżetowym segmencie gier wideo: fokalizacja i logika operacyjna.
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- Teksty Drugie, 2017, n. 3, p. 210, doi. 10.18318/td.2017.3.12
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- Article
Action Video Gaming and Attention in Young Adults: A Systematic Review.
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- Journal of Attention Disorders, 2023, v. 27, n. 5, p. 530, doi. 10.1177/10870547231153878
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- Publication type:
- Article
"I Broke Your Game!": critique among middle schoolers designing computer games about climate change.
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- International Journal of STEM Education, 2019, v. 6, n. 1, p. N.PAG, doi. 10.1186/s40594-019-0194-z
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- Publication type:
- Article
Influence of Video Games on Cognitive Abilities and Intelligence.
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- Technical Journal / Tehnički Glasnik, 2023, v. 17, n. 4, p. 572, doi. 10.31803/tg-20220427170715
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- Publication type:
- Article
RSAC game rating system endorsed.
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- CD-ROM Professional, 1995, v. 8, n. 9, p. 20
- Publication type:
- Article
Spacefighter: el medio como inspiración.
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- Dearq, 2011, n. 8, p. 88, doi. 10.18389/dearq8.2011.11
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- Article
Perceived Utility of Video Games in the Learning Process in Secondary Education—Case Studies.
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- Sustainability (2071-1050), 2019, v. 11, n. 23, p. 6744, doi. 10.3390/su11236744
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- Publication type:
- Article
METHODOLOGY FOR DESIGNING VIRTUAL REALITY APPLICATIONS.
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- Annals of DAAAM & Proceedings, 2015, v. 26, n. 1, p. 0768, doi. 10.2507/26th.daaam.proceedings.107
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- Publication type:
- Article
Middleware for Next-generation Network Games.
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- International Journal of Intelligent Information Technology Application, 2009, v. 2, n. 4, p. 158
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- Publication type:
- Article
PROGame: A process framework for serious game development for motor rehabilitation therapy.
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- PLoS ONE, 2018, v. 13, n. 5, p. 1, doi. 10.1371/journal.pone.0197383
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- Publication type:
- Article
Reflection of Long Game Formulas.
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- Mathematical Logic Quarterly, 1994, v. 40, n. 3, p. 381, doi. 10.1002/malq.19940400307
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- Publication type:
- Article
“Hear the Difference”. Audio Game Prosumer Communities in a Postmedia Context: From Audyssey to Audiogames.net.
- Published in:
- AugenBlick, 2021, n. 80, p. 17
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- Publication type:
- Article
The Bullying Game: Sexism Based Toxic Language Analysis on Online Games Chat Logs by Text Mining.
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- Journal of International Women's Studies, 2022, v. 24, n. 3, p. 1
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- Publication type:
- Article
"So, we kind of started from scratch, no pun intended": What can students learn from designing games?
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- Journal of Research in Science Teaching, 2024, v. 61, n. 4, p. 772, doi. 10.1002/tea.21918
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- Publication type:
- Article
KIMBERLY BRYANT.
- Published in:
- Government Technology, 2014, v. 27, n. 2, p. 19
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- Publication type:
- Article
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features.
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- User Modeling & User-Adapted Interaction, 2016, v. 26, n. 2/3, p. 257, doi. 10.1007/s11257-016-9170-1
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- Publication type:
- Article
Real-time rule-based classification of player types in computer games.
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- User Modeling & User-Adapted Interaction, 2013, v. 23, n. 5, p. 489, doi. 10.1007/s11257-012-9126-z
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- Publication type:
- Article
Word-based game development on Android with an efficient graphical data structure.
- Published in:
- Turkish Journal of Engineering (TUJE), 2022, v. 6, n. 3, p. 256, doi. 10.31127/tuje.987141
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- Publication type:
- Article
An Advantage for Survival Between Altruism and Envy with Strategic Interactions.
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- SAGE Open, 2024, v. 14, n. 2, p. 1, doi. 10.1177/21582440241259027
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- Publication type:
- Article
Compatibility as a Prerequisite: Research on the Factors Influencing the Continuous Use Intention of In-vehicle Games Based on Diffusion of Innovations Theory.
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- SAGE Open, 2023, v. 13, n. 4, p. 1, doi. 10.1177/21582440231217909
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- Publication type:
- Article
Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations.
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- Computers (2073-431X), 2018, v. 7, n. 2, p. 22, doi. 10.3390/computers7020022
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- Publication type:
- Article
"A Game 10,000 Years in the Making". Never Alone / Kisima Ingitchuna and Adaptation as a Future-Oriented Technology.
- Published in:
- Anglistica AION: An Interdisciplinary Journal, 2021, v. 25, n. 1, p. 99, doi. 10.6093/2035-8504/9606
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- Publication type:
- Article
Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities.
- Published in:
- Interacting with Computers, 2023, v. 35, n. 2, p. 363, doi. 10.1093/iwc/iwac044
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- Publication type:
- Article
Závislost na hraní videoher a osamelosti nerekurzivní model vzájemného vztahu.
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- Psychology & Its Contexts / Psychologie a Její Kontexty, 2019, v. 9, n. 2, p. 15
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- Publication type:
- Article