Found: 10
Select item for more details and to access through your institution.
Automatic Generation of Dynamic Skin Deformation for Animated Characters.
- Published in:
- Symmetry (20738994), 2018, v. 10, n. 4, p. 89, doi. 10.3390/sym10040089
- By:
- Publication type:
- Article
Interactive Rigging with Intuitive Tools.
- Published in:
- Computer Graphics Forum, 2015, v. 34, n. 7, p. 123, doi. 10.1111/cgf.12751
- By:
- Publication type:
- Article
Skeleton-Intrinsic Symmetrization of Shapes.
- Published in:
- Computer Graphics Forum, 2015, v. 34, n. 2, p. 275, doi. 10.1111/cgf.12559
- By:
- Publication type:
- Article
Automatically Rigging Multi-component Characters.
- Published in:
- Computer Graphics Forum, 2012, v. 31, n. 2pt3, p. 755, doi. 10.1111/j.1467-8659.2012.03034.x
- By:
- Publication type:
- Article
Sleight is right: Cyber control as a new battleground for african elections.
- Published in:
- African Affairs, 2020, v. 119, n. 474, p. 68, doi. 10.1093/afraf/adz023
- By:
- Publication type:
- Article
LETTER TO THE EDITOR.
- Published in:
- 2019
- Publication type:
- Letter to the Editor
LANDMARK-GUIDED ELASTIC SHAPE ANALYSIS OF HUMAN CHARACTER MOTIONS.
- Published in:
- Inverse Problems & Imaging, 2017, v. 11, n. 4, p. 601, doi. 10.3934/ipi.2017028
- By:
- Publication type:
- Article
A Skinning Method in Real-time Skeletal Character Animation.
- Published in:
- International Journal of Virtual Reality, 2011, v. 10, n. 3, p. 25, doi. 10.20870/ijvr.2011.10.3.2818
- By:
- Publication type:
- Article
Automatic construction of 3D animatable facial avatars.
- Published in:
- Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 343, doi. 10.1002/cav.340
- By:
- Publication type:
- Article
Rigging transfer.
- Published in:
- Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 375, doi. 10.1002/cav.358
- By:
- Publication type:
- Article