Found: 301
Select item for more details and to access through your institution.
dead-in-iraq: performance/memorial/protest.
- Published in:
- TDR: The Drama Review (MIT Press), 2008, v. 52, n. 1, p. 2, doi. 10.1162/dram.2008.52.1.2
- By:
- Publication type:
- Article
Player Experience and Enjoyment: A Preliminary Examination of Differences in Video Game Genre.
- Published in:
- Simulation & Gaming, 2023, v. 54, n. 2, p. 209, doi. 10.1177/10468781231158818
- By:
- Publication type:
- Article
Ghosts of the Titanomachy: Structure, Commitment, Economics, and Risk as Causal Mechanisms in an Online Battle.
- Published in:
- Simulation & Gaming, 2022, v. 53, n. 3, p. 265, doi. 10.1177/10468781221075659
- By:
- Publication type:
- Article
Gaming in the Time of COVID-19.
- Published in:
- 2020
- By:
- Publication type:
- Editorial
Not Only for the (Tom) boys: Gender Variables as Predictors for Playing Motivations, Passion, and Addiction for MMORPGs.
- Published in:
- Simulation & Gaming, 2019, v. 50, n. 1, p. 44, doi. 10.1177/1046878118823033
- By:
- Publication type:
- Article
Games, Social Simulations, and Data—Integration for Policy Decisions: The SUDAN Game.
- Published in:
- Simulation & Gaming, 2013, v. 44, n. 1, p. 151, doi. 10.1177/1046878112456253
- By:
- Publication type:
- Article
Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research.
- Published in:
- Simulation & Gaming, 2010, v. 41, n. 1, p. 72, doi. 10.1177/1046878109355684
- By:
- Publication type:
- Article
Theft: Taking a Virtual Object in RuneScape.
- Published in:
- Journal of Criminal Law, 2012, v. 76, n. 6, p. 459, doi. 10.1350/1740-5580-76.6.459
- By:
- Publication type:
- Article
Distributing game instances in a hybrid client-server/P2P system to support MMORPG playability.
- Published in:
- Multimedia Tools & Applications, 2016, v. 75, n. 4, p. 2005, doi. 10.1007/s11042-014-2389-0
- By:
- Publication type:
- Article
Performance evaluation and simulation of peer-to-peer protocols for Massively Multiplayer Online Games.
- Published in:
- Multimedia Tools & Applications, 2015, v. 74, n. 8, p. 2763, doi. 10.1007/s11042-013-1662-y
- By:
- Publication type:
- Article
Guest Editorial: Ubiquitous Multimedia Systems and Applications.
- Published in:
- 2015
- By:
- Publication type:
- Editorial
Automatic player behavior analysis system using trajectory data in a massive multiplayer online game.
- Published in:
- Multimedia Tools & Applications, 2013, v. 66, n. 3, p. 383, doi. 10.1007/s11042-012-1052-x
- By:
- Publication type:
- Article
MMORPG Player actions: Network performance, session patterns and latency requirements analysis.
- Published in:
- Multimedia Tools & Applications, 2009, v. 45, n. 1-3, p. 191, doi. 10.1007/s11042-009-0300-1
- By:
- Publication type:
- Article
DECONSTRUCTING THE HISTORICAL CULTURE OF MASSIVELY MULTIPLAYER ONLINE GAMES: A PARTICIPATORY INTERACTIVE PAST.
- Published in:
- International Journal of Research on History Didactics, History Education & History Culture (JHEC), 2018, v. 39, p. 31
- By:
- Publication type:
- Article
The Role Of Massively Multiplayer Online Role-Playing Games In Extramural Second Language Learning: A Literature Review.
- Published in:
- Journal of Educational Technology & Online Learning (JETOL), 2018, v. 1, n. 3, p. 1, doi. 10.31681/jetol.436100
- By:
- Publication type:
- Article
From the Editors.
- Published in:
- Journal of Educational Technology & Online Learning (JETOL), 2018, v. 1, n. 3, p. iv
- By:
- Publication type:
- Article
Against all Odds: Kinship and Collective Action in The Expanse.
- Published in:
- Challenges for the Humanities / Herausforderungen für die Geisteswissenschaften, 2020, p. 229
- By:
- Publication type:
- Article
Coping with [R]evolution in Online Games: Vulnerability and Resilience Responses to Change in MMO Game Expansions.
- Published in:
- Journal of Broadcasting & Electronic Media, 2018, v. 62, n. 2, p. 269, doi. 10.1080/08838151.2018.1451852
- By:
- Publication type:
- Article
It's Not Easy Trying to be One of the Guys: The Effect of Avatar Attractiveness, Avatar Sex, and User Sex on the Success of Help-Seeking Requests in an Online Game.
- Published in:
- Journal of Broadcasting & Electronic Media, 2015, v. 59, n. 1, p. 112, doi. 10.1080/08838151.2014.998221
- By:
- Publication type:
- Article
The Players They are A-Changin': The Rise of Older MMO Gamers.
- Published in:
- Journal of Broadcasting & Electronic Media, 2013, v. 57, n. 2, p. 205, doi. 10.1080/08838151.2013.787077
- By:
- Publication type:
- Article
Groups and Goblins: The Social and Civic Impact of an Online Game.
- Published in:
- Journal of Broadcasting & Electronic Media, 2006, v. 50, n. 4, p. 651, doi. 10.1207/s15506878jobem5004_5
- By:
- Publication type:
- Article
Multimodal research: Addressing the complexity of multimodal environments and the challenges for CALL.
- Published in:
- ReCALL, 2016, v. 28, n. 3, p. 253, doi. 10.1017/S0958344016000124
- By:
- Publication type:
- Article
E-cology: EverQuest and the Environment(s).
- Published in:
- ISLE: Interdisciplinary Studies in Literature & Environment, 2008, v. 15, n. 2, p. 29, doi. 10.1093/isle/15.2.29
- By:
- Publication type:
- Article
EDITOR'S NOTE.
- Published in:
- ISLE: Interdisciplinary Studies in Literature & Environment, 2008, v. 15, n. 2, p. 1, doi. 10.1093/isle/15.2.vii
- By:
- Publication type:
- Article
Underlying Factors of Problematic Online Gaming Behavior: Age, Intensity, and Genre.
- Published in:
- Addicta: The Turkish Journal on Addictions, 2018, v. 5, n. 4, p. 747, doi. 10.15805/addicta.2018.5.4.0023
- By:
- Publication type:
- Article
Women and videogames: What do they play?
- Published in:
- Anales de Psicología, 2022, v. 38, n. 3, p. 508, doi. 10.6018/analesps.504281
- By:
- Publication type:
- Article
La convergencia de los videojuegos online y los mundos virtuales: situación actual y efectos sobre los usuarios.
- Published in:
- Zer: Journal of Communication Studies / Revista de Estudios de Comunicacion / Komunikazio Ikasketen Aldizkaria, 2010, v. 15, n. 29, p. 235
- By:
- Publication type:
- Article
La convergencia de los videojuegos online y los mundos virtuales: situación actual y efectos sobre los usuarios.
- Published in:
- Zer: Journal of Communication Studies / Revista de Estudios de Comunicacion / Komunikazio Ikasketen Aldizkaria, 2010, v. 15, n. 28, p. 117
- By:
- Publication type:
- Article
IMPULSIVITY AND ALEXITHYMIA IN VIRTUAL WORLDS: A STUDY ON PLAYERS OF WORLD OF WAR CRAFT.
- Published in:
- Clinical Neuropsychiatry, 2019, v. 16, n. 3, p. 127
- By:
- Publication type:
- Article
The Global Revival of Legendism: Korean Online Games.
- Published in:
- International Journal for the Study of New Religions, 2021, v. 12, n. 1, p. 55, doi. 10.1558/ijsnr.25716
- By:
- Publication type:
- Article
Problematic Video Gaming in a Young Spanish Population: Association with Psychosocial Health.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2018, v. 21, n. 6, p. 388, doi. 10.1089/cyber.2017.0599
- By:
- Publication type:
- Article
Exploring Stereotypical Perceptions of Female Players in Digital Gaming Contexts.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 12, p. 740, doi. 10.1089/cyber.2017.0294
- By:
- Publication type:
- Article
Validation of the Internet Gaming Disorder Questionnaire in a Sample of Adult German-Speaking Internet Gamers.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2016, v. 19, n. 7, p. 453, doi. 10.1089/cyber.2016.0168
- By:
- Publication type:
- Article
Interdependent Self-Construal, Self-Efficacy, and Community Involvement as Predictors of Perceived Knowledge Gain Among MMORPG Players.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2015, v. 18, n. 8, p. 468, doi. 10.1089/cyber.2015.0073
- By:
- Publication type:
- Article
Personality Profiles Associated with Different Motivations for Playing World of Warcraft.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2013, v. 16, n. 3, p. 189, doi. 10.1089/cyber.2012.0090
- By:
- Publication type:
- Article
Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 9, p. 480, doi. 10.1089/cyber.2012.0034
- By:
- Publication type:
- Article
'I'm Attached, and I'm a Good Guy/Gal!': How Character Attachment Influences Pro- and Anti-Social Motivations to Play Massively Multiplayer Online Role-Playing Games.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 3, p. 169, doi. 10.1089/cyber.2011.0311
- By:
- Publication type:
- Article
The Prevalence of Problematic Video Gamers in The Netherlands.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 3, p. 162, doi. 10.1089/cyber.2011.0248
- By:
- Publication type:
- Article
Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 1, p. 50, doi. 10.1089/cyber.2011.0171
- By:
- Publication type:
- Article
TRAÇOS DE PERSONALIDADE E MOTIVAÇÕES PARA JOGAR.
- Published in:
- Revista de Administração FACES Journal, 2022, v. 21, n. 3, p. 50
- By:
- Publication type:
- Article
A Novel Six-Band Polarization-Insensitive Metamaterial Absorber with Four Multiple-Mode Resonators.
- Published in:
- Progress in Electromagnetics Research C, 2017, v. 77, p. 133
- By:
- Publication type:
- Article
Virtual Sustainability.
- Published in:
- Sustainability (2071-1050), 2010, v. 2, n. 10, p. 3195, doi. 10.3390/su2103195
- By:
- Publication type:
- Article
A Tractable and Expressive Class of Marginal Contribution Nets and Its Applications.
- Published in:
- Mathematical Logic Quarterly, 2009, v. 55, n. 4, p. 362, doi. 10.1002/malq.200810021
- By:
- Publication type:
- Article
The Impact of Massively Multiplayer Online Role Playing Games (MMORPGs) on Psychological Wellbeing and the Role of Play Motivations and Problematic Use.
- Published in:
- International Journal of Mental Health & Addiction, 2014, v. 12, n. 1, p. 36, doi. 10.1007/s11469-013-9467-9
- By:
- Publication type:
- Article
A Qualitative Analysis of Online Gaming Addicts in Treatment.
- Published in:
- International Journal of Mental Health & Addiction, 2013, v. 11, n. 2, p. 149, doi. 10.1007/s11469-012-9405-2
- By:
- Publication type:
- Article
COPYRIGHT'S FINAL BOSS ENCOUNTER: OWNERSHIP OF PLAYER-CHARACTERS IN ONLINE MULTIPLAYER ROLE-PLAYING VIDEO GAMES.
- Published in:
- Journal of Law, Technology & Policy, 2022, v. 2022, n. 1, p. 183
- By:
- Publication type:
- Article
On Friendship Between Online Equals.
- Published in:
- Philosophy & Technology, 2016, v. 29, n. 1, p. 21, doi. 10.1007/s13347-014-0183-6
- By:
- Publication type:
- Article
Juego y cultura digital... ¿Qué se traen los juegos en línea?
- Published in:
- Signo y Pensamiento, 2009, v. 28, n. 54, p. 369
- By:
- Publication type:
- Article
THE INFLUENCE OF SERVICE QUALITY ON GAMER LOYALTY IN MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAMES.
- Published in:
- Social Behavior & Personality: an international journal, 2011, v. 39, n. 10, p. 1297, doi. 10.2224/sbp.2011.39.10.1297
- By:
- Publication type:
- Article
A PRACTICAL LOOK AT VIRTUAL PROPERTY.
- Published in:
- St. John's Law Review, 2006, v. 80, n. 3, p. 1059
- By:
- Publication type:
- Article