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Pocket Frogs.
- Published in:
- 2013
- By:
- Publication type:
- Product Review
High School Students' Motivation to Learn Climate Change Science through Educational Computer Games.
- Published in:
- Simulation & Gaming, 2024, v. 55, n. 3, p. 527, doi. 10.1177/10468781241235754
- By:
- Publication type:
- Article
Comparison Between Two Types of Educational Computer Games.
- Published in:
- Simulation & Gaming, 2018, v. 49, n. 6, p. 661, doi. 10.1177/1046878118778727
- By:
- Publication type:
- Article
FuzzEG: Fuzzy logic for adaptive scenarios in an educational adventure game.
- Published in:
- Multimedia Tools & Applications, 2019, v. 78, n. 22, p. 32023, doi. 10.1007/s11042-019-07955-w
- By:
- Publication type:
- Article
Effects of technology‐enhanced learning approaches on learners with different prior learning attitudes and knowledge in computational thinking.
- Published in:
- Computer Applications in Engineering Education, 2022, v. 30, n. 1, p. 64, doi. 10.1002/cae.22442
- Publication type:
- Article
Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses.
- Published in:
- Computer Applications in Engineering Education, 2021, v. 29, n. 5, p. 1340, doi. 10.1002/cae.22389
- By:
- Publication type:
- Article
Problem-solving environment for line balancing automated manufacturing systems.
- Published in:
- Computer Applications in Engineering Education, 2009, v. 17, n. 1, p. 52, doi. 10.1002/cae.20198
- By:
- Publication type:
- Article
Color design in application interfaces for children.
- Published in:
- Color Research & Application, 2022, v. 47, n. 2, p. 507, doi. 10.1002/col.22726
- By:
- Publication type:
- Article
The Effect of Training Health Care Providers Using Gamification Method on Social Skills of Preschool Children.
- Published in:
- Iranian Journal of Psychiatry & Behavioral Sciences / Progress in Psychiatry & Behavioral Sciences, 2021, v. 15, n. 2, p. 1, doi. 10.5812/ijpbs.108610
- By:
- Publication type:
- Article
The Aesthetics of the Planetarium Experience: Research-Based Best Practices (Part I).
- Published in:
- Planetarian, 2019, v. 48, n. 4, p. 16
- By:
- Publication type:
- Article
IMPACT OF COMPUTER BASED EDUCATIONAL GAMES ON COGNITIVE PERFORMANCE OF SCHOOL CHILDREN IN LAHORE, PAKISTAN.
- Published in:
- Shield: Research Journal of Physical Education & Sports Science, 2017, v. 12, p. 40
- By:
- Publication type:
- Article
Approaches and Methods of Science Teaching and Sustainable Development.
- Published in:
- Sustainability (2071-1050), 2022, v. 14, n. 3, p. 1546, doi. 10.3390/su14031546
- By:
- Publication type:
- Article
Towards the Sustainable Development of Digital Educational Games for Primary School Students in China.
- Published in:
- Sustainability (2071-1050), 2021, v. 13, n. 14, p. 7919, doi. 10.3390/su13147919
- By:
- Publication type:
- Article
Developing Educational Games for Preschool Children to Improve Dietary Choices and Exercise Capacity.
- Published in:
- Sustainability (2071-1050), 2021, v. 13, n. 6, p. 3340, doi. 10.3390/su13063340
- By:
- Publication type:
- Article
Kahoot! as a Tool to Improve Student Academic Performance in Business Management Subjects.
- Published in:
- Sustainability (2071-1050), 2021, v. 13, n. 5, p. 2969, doi. 10.3390/su13052969
- By:
- Publication type:
- Article
The Effect of an Interactive Classroom App on Student Performance and Non-Educational Device Usage in a College Animal Science Course.
- Published in:
- NACTA Journal, 2020, v. 65, p. 351
- By:
- Publication type:
- Article
How teachers integrate a math computer game: Professional development use, teaching practices, and student achievement.
- Published in:
- Journal of Computer Assisted Learning, 2018, v. 34, n. 1, p. 10, doi. 10.1111/jcal.12209
- By:
- Publication type:
- Article
Promoting thinking and conceptual change with digital dialogue games.
- Published in:
- Journal of Computer Assisted Learning, 2007, v. 23, n. 6, p. 453, doi. 10.1111/j.1365-2729.2007.00232.x
- By:
- Publication type:
- Article
Serious Game Conceptual Model of Brain-Based Learning for Halus Student.
- Published in:
- Pertanika Journal of Science & Technology, 2021, v. 29, n. 4, p. 3161, doi. 10.47836/pjst.29.4.49
- By:
- Publication type:
- Article
Students' preference for the use of gamification in virtual learning environments.
- Published in:
- Australasian Journal of Educational Technology, 2021, v. 37, n. 4, p. 145, doi. 10.14742/ajet.6512
- By:
- Publication type:
- Article
Emerging technologies in education for innovative pedagogies and competency development.
- Published in:
- Australasian Journal of Educational Technology, 2021, v. 37, n. 5, p. 1, doi. 10.14742/ajet.7680
- By:
- Publication type:
- Article
Exploring students' acceptance of educational computer games from the perspective of learning strategy.
- Published in:
- Australasian Journal of Educational Technology, 2019, v. 35, n. 3, p. 132, doi. 10.14742/ajet.3330
- By:
- Publication type:
- Article
From substitution to redefinition: A framework of machine learning‐based science assessment.
- Published in:
- Journal of Research in Science Teaching, 2020, v. 57, n. 9, p. 1430, doi. 10.1002/tea.21658
- By:
- Publication type:
- Article
A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness.
- Published in:
- Education Sciences, 2021, v. 11, n. 3, p. 127, doi. 10.3390/educsci11030127
- By:
- Publication type:
- Article
Physical Aspects of Posturography in Virtual Reality.
- Published in:
- Acta Physica Polonica: A, 2021, v. 139, n. 4, p. 468, doi. 10.12693/APhysPolA.139.468
- By:
- Publication type:
- Article
TOMMI – Deutscher Kindersoftwarepreis 2022: Aufruf für Publisher, Kinderjury und Kindergärten.
- Published in:
- Bibliotheksdienst, 2022, v. 56, n. 9, p. 502, doi. 10.1515/bd-2022-0079
- Publication type:
- Article
Development of Educational Applications on the Social Network of Facebook and Its Effects on Students' Academic Achievement.
- Published in:
- Educational Sciences: Theory & Practice, 2017, v. 17, n. 5, p. 1525, doi. 10.12738/estp.2017.5.0273
- By:
- Publication type:
- Article
РАЗВИТИЕ НА КОГНИТИВНИ УМЕНИЯ ЧРЕЗ КОМПЮТЪРНИ ОБРАЗОВАТЕЛНИ ИГРИ.
- Published in:
- Pedagogy / Pedagogika (0861-3982), 2021, v. 93, n. 7, p. 879, doi. 10.53656/ped2021-7.01
- By:
- Publication type:
- Article
A Review On Educational Computer Games In Efl Classrooms.
- Published in:
- Participatory Educational Research, 2017, v. 4, n. 2, p. 78
- By:
- Publication type:
- Article
Biophilic Design Elements in Modern Buildings Influenced by Islamic Architecture Features.
- Published in:
- Journal of Engineering Sciences, 2022, v. 50, n. 1, p. 41, doi. 10.21608/JESAUN.2021.102832.1085
- By:
- Publication type:
- Article
Exploring the trends of educational virtual reality games: a systematic review of empirical studies.
- Published in:
- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00142-7
- By:
- Publication type:
- Article
Toc‐Tum mini‐games: An educational game accessible for deaf culture based on virtual reality.
- Published in:
- Expert Systems, 2021, v. 38, n. 1, p. 1, doi. 10.1111/exsy.12470
- By:
- Publication type:
- Article
Application of Pattern Language for Game Design in Pedagogy and Design Practice.
- Published in:
- Information (2078-2489), 2021, v. 12, n. 10, p. 393, doi. 10.3390/info12100393
- By:
- Publication type:
- Article
Heuristic Evaluation on Usability of Educational Games: A Systematic Review.
- Published in:
- Informatics in Education, 2019, v. 18, n. 2, p. 427, doi. 10.15388/infedu.2019.20
- By:
- Publication type:
- Article
Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course.
- Published in:
- Informatics in Education, 2019, v. 18, n. 2, p. 359, doi. 10.15388/infedu.2019.17
- By:
- Publication type:
- Article
The effectiveness of three serious games measuring generic learning features.
- Published in:
- British Journal of Educational Technology, 2017, v. 48, n. 1, p. 83, doi. 10.1111/bjet.12342
- By:
- Publication type:
- Article
Comparing 2D and 3D game-based learning environments in terms of learning gains and student perceptions.
- Published in:
- British Journal of Educational Technology, 2017, v. 48, n. 1, p. 129, doi. 10.1111/bjet.12346
- By:
- Publication type:
- Article
Using a games console in the primary classroom: Effects of ‘Brain Training’ programme on computation and self-esteem.
- Published in:
- British Journal of Educational Technology, 2010, v. 41, n. 2, p. 242, doi. 10.1111/j.1467-8535.2008.00918.x
- By:
- Publication type:
- Article
Building Systems from Scratch: an Exploratory Study of Students Learning About Climate Change.
- Published in:
- Journal of Science Education & Technology, 2018, v. 27, n. 4, p. 306, doi. 10.1007/s10956-017-9725-x
- By:
- Publication type:
- Article
After-School and Informal STEM Projects: the Effect of Participant Self-Selection.
- Published in:
- Journal of Science Education & Technology, 2018, v. 27, n. 3, p. 248, doi. 10.1007/s10956-017-9721-1
- By:
- Publication type:
- Article
Implementation of a Curriculum-Integrated Computer Game for Introducing Scientific Argumentation.
- Published in:
- Journal of Science Education & Technology, 2018, v. 27, n. 3, p. 236, doi. 10.1007/s10956-017-9720-2
- By:
- Publication type:
- Article
تأثير تمرينات تعليمية وفق إنموذج التعلم البنائي في تعلم مهارة الأرسال بالكرة الطائرة لطلاب الصف الثاني متوسط.
- Published in:
- Journal of Sport Sciences / Magallat ulum Al-Riyadat, 2020, v. 12, n. 42, p. 135
- By:
- Publication type:
- Article
ИГРОВО БАЗИРАНО ОБУЧЕНИЕ ПО ПРОГРАМИРАНЕ ЗА НАЧИНАЕЩИ В РЕЖИМ НА PYGAME ZERO – ПРИМЕРНИ ЗАДАЧИ С TURTLE ГРАФИКА НА PYTHON.
- Published in:
- Mathematics & Informatics, 2023, v. 66, n. 2, p. 170, doi. 10.53656/math2023-2-6-gam
- By:
- Publication type:
- Article
READINESS OF UKRAINIAN MATHEMATICS TEACHERS TO USE COMPUTER GAMES IN THE EDUCATIONAL PROCESS.
- Published in:
- Mathematics & Informatics, 2022, v. 65, n. 5, p. 467, doi. 10.53656/math2022-5-6-rea
- By:
- Publication type:
- Article
Teacher-Developed Computer Games for Classroom and Online Reinforcement Learning for Early Childhood.
- Published in:
- Education Sciences, 2023, v. 13, n. 2, p. 108, doi. 10.3390/educsci13020108
- By:
- Publication type:
- Article
Una visita a la red.
- Published in:
- 2017
- By:
- Publication type:
- Web Site Review
AViLab—Gamified Virtual Educational Tool for Introduction to Agent Theory Fundamentals.
- Published in:
- Electronics (2079-9292), 2022, v. 11, n. 3, p. 344, doi. 10.3390/electronics11030344
- By:
- Publication type:
- Article
Development and Application of an Augmented Reality Oyster Learning System for Primary Marine Education.
- Published in:
- Electronics (2079-9292), 2021, v. 10, n. 22, p. 2818, doi. 10.3390/electronics10222818
- By:
- Publication type:
- Article
Contributions of Machine Learning Models towards Student Academic Performance Prediction: A Systematic Review.
- Published in:
- Applied Sciences (2076-3417), 2021, v. 11, n. 21, p. 10007, doi. 10.3390/app112110007
- By:
- Publication type:
- Article
A Cloud Game-Based Educative Platform Architecture: The CyberScratch Project †.
- Published in:
- Applied Sciences (2076-3417), 2021, v. 11, n. 2, p. 807, doi. 10.3390/app11020807
- By:
- Publication type:
- Article