Found: 96
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FuzzEG: Fuzzy logic for adaptive scenarios in an educational adventure game.
- Published in:
- Multimedia Tools & Applications, 2019, v. 78, n. 22, p. 32023, doi. 10.1007/s11042-019-07955-w
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- Publication type:
- Article
BashDungeon: Learning UNIX with a video-game.
- Published in:
- Multimedia Tools & Applications, 2019, v. 78, n. 10, p. 13731, doi. 10.1007/s11042-019-7230-3
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- Publication type:
- Article
Korelasi Controller dan Story Terhadap Game Experience pada Exergames.
- Published in:
- Techno.com, 2023, v. 22, n. 1, p. 45, doi. 10.33633/tc.v22i1.7139
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- Publication type:
- Article
E-cology: EverQuest and the Environment(s).
- Published in:
- ISLE: Interdisciplinary Studies in Literature & Environment, 2008, v. 15, n. 2, p. 29, doi. 10.1093/isle/15.2.29
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- Publication type:
- Article
Women and videogames: What do they play?
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- Anales de Psicología, 2022, v. 38, n. 3, p. 508, doi. 10.6018/analesps.504281
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- Publication type:
- Article
Pan/i Detektyw. Tożsamość protagonisty w grach typu Hidden Object Puzzle Adventure.
- Published in:
- Teksty Drugie, 2017, n. 3, p. 332, doi. 10.18318/td.2017.3.20
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- Publication type:
- Article
Playing with Feelings: Video Games and Affect/Game Time: Understanding Temporality in Video Games.
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- Projections: The Journal for Movies & Mind, 2020, v. 14, n. 2, p. 112, doi. 10.3167/proj.2020.140210
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- Publication type:
- Article
Video Games and the Mind: Essays on Cognition, Affect and Emotion.
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- Projections: The Journal for Movies & Mind, 2020, v. 14, n. 2, p. 102, doi. 10.3167/proj.2020.140210
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- Publication type:
- Article
Using Minecraft as a Teaching Tool.
- Published in:
- Humanising Language Teaching, 2022, v. 24, n. 2, p. N.PAG
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- Publication type:
- Article
Does Challenge by Choice Increase Participation?
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- Journal of Experiential Education, 2015, v. 38, n. 2, p. 108, doi. 10.1177/1053825914524057
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- Publication type:
- Article
I WASN'T LOOKING AT HIS NICE ASS: HOW TO PLAY THE "FEMALE WAY".
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- Topos (18150047), 2022, n. 1, p. 110
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- Publication type:
- Article
Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics.
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- Philosophy & Technology, 2014, v. 27, n. 2, p. 201, doi. 10.1007/s13347-013-0117-8
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- Publication type:
- Article
A marketing szerepe egy új múzeumi szolgáltatás megtervezésében.
- Published in:
- Annales Musei historico-naturalis hungarici, 2018, v. 110, p. 5
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- Publication type:
- Article
Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update.
- Published in:
- Computers (2073-431X), 2020, v. 9, n. 4, p. 92, doi. 10.3390/computers9040092
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- Publication type:
- Article
The Development of the Game Engagement Questionnaire: A Measure of Engagement in Video Game Playing: Response to Reviews.
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- Interacting with Computers, 2013, v. 25, n. 4, p. 290, doi. 10.1093/iwc/iwt003
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- Publication type:
- Article
Prevalence of video gaming disorder in Saudi Arabia: a school-based national study.
- Published in:
- Journal of the Egyptian Public Health Association, 2024, v. 99, n. 1, p. 1, doi. 10.1186/s42506-024-00165-9
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- Publication type:
- Article
SINEW.
- Published in:
- 2015
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- Publication type:
- Short Story
IDE Didáctica de Extremadura.
- Published in:
- Mapping (1131-9100), 2019, v. 28, n. 198, p. 26
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- Publication type:
- Article
Early Adolescent Gender and Multiple Intelligences Profiles as Predictors of Digital Gameplay Preferences.
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- Croatian Journal of Education / Hrvatski Časopis za Odgoj i Obrazovanje, 2017, v. 19, n. 3, p. 697, doi. 10.15516/cje.v19i3.2262
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- Publication type:
- Article
EFL Learners' Beliefs Concerning the Effects of Accumulative Gaming Experiences on the Development of their Linguistic Competence.
- Published in:
- Electronic Journal of Foreign Language Teaching, 2020, v. 17, n. 2, p. 367, doi. 10.56040/asla1731
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- Publication type:
- Article
Role‐Playing Games as a New Adventure for Leadership‐As‐Practice: Forming a Leadership Framework Around Collective Creativity and Development.
- Published in:
- Journal of Leadership Studies, 2024, v. 17, n. 4, p. 47, doi. 10.1002/jls.21876
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- Publication type:
- Article
WALKING THE DEAD THE MAKINGS OF A GAME WITHIN A SUCCESSFUL TRANSMEDIA FRANCHISE.
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- Studia Universitatis Babeș-Bolyai, Ephemerides, 2016, v. 61, n. 1, p. 93
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- Publication type:
- Article
Reflecting on an Adventure-Based Data Communications Assignment: The 'Cryptic Quest.'.
- Published in:
- Issues in Informing Science & Information Technology, 2006, v. 3, p. 69, doi. 10.28945/873
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- Publication type:
- Article
THE SECRET OF THE POINT AND CLICK ADVENTURES: PSYCHOANALYTIC POINT OF POINTING IN A BYGONE GENRE.
- Published in:
- Teorija in Praksa, 2014, v. 51, n. 1, p. 22
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- Publication type:
- Article
Adventure Games: Playing the Outsider.
- Published in:
- Medienwissenschaft: Rezensionen reviews, 2021, n. 1, p. 106
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- Publication type:
- Article
A MODEL FOR THE CREATION OF SCRIPTED SEQUENCES FOR SERIOUS GAME APPLICATIONS.
- Published in:
- Science: Future of Lithuania / Mokslas: Lietuvos Ateitis, 2023, v. 15, p. 1, doi. 10.3846/mla.2023.19145
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- Publication type:
- Article
Short- and Long-term Retention of Challenge Course Outcomes: A Classroom-based Longitudinal Study.
- Published in:
- Recreational Sports Journal, 2016, v. 40, n. 2, p. 152, doi. 10.1123/rsj.2016-0013
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- Publication type:
- Article
Adventure and Games for Diabetes Prevention.
- Published in:
- Physical Educator, 2022, v. 79, n. 1, p. 1, doi. 10.18666/TPE-2022-V79-I1-10751
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- Publication type:
- Article
Embodied Simulations and Neurodivergent Temporalities in To the Moon.
- Published in:
- Configurations, 2024, v. 32, n. 2, p. 111, doi. 10.1353/con.2024.a924125
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- Publication type:
- Article
MedSMA℞T Adventures in PharmaCity Game: Youth Experiences and Recommendation for Use in Opioid Safety Education.
- Published in:
- Pharmacy, 2023, v. 11, n. 5, p. 143, doi. 10.3390/pharmacy11050143
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- Publication type:
- Article
Investigating the Impact of Integrating Vocabulary Exercises Into an Adventure Video Game on Second Vocabulary Learning.
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- Journal of Educational Computing Research, 2021, v. 59, n. 2, p. 318, doi. 10.1177/0735633120963750
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- Publication type:
- Article
Adventure video game modeling for the teaching of mathematics in basic education.
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- International Journal of Combinatorial Optimization Problems & Informatics, 2021, v. 12, n. 2, p. 47
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- Publication type:
- Article
La evolución de las tecnologías en la confluencia de la interacción y el cine: El doblaje en una aventura gráfica.
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- InTRAlinea: Online Translation Journal, 2020, v. 22, p. 1
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- Publication type:
- Article
From Learning Game to Adaptive Ubiquitous Game Based Learning.
- Published in:
- International Journal of Emerging Technologies in Learning, 2019, v. 14, n. 16, p. 55, doi. 10.3991/ijet.v14i16.10701
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- Publication type:
- Article
International viewpoint and news.
- Published in:
- Environmental Geology, 2007, v. 51, n. 8, p. 1477, doi. 10.1007/s00254-006-0630-5
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- Publication type:
- Article
The effect of virtual reality exercise on physical fitness.
- Published in:
- Medical Rehabilitation / Rehabilitacja Medyczna, 2019, v. 23, n. 2, p. 4, doi. 10.5604/01.3001.0013.3717
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- Publication type:
- Article
The New Imitation Game: The Queer Sinitic Potentialities of Internet Romance Games.
- Published in:
- Screen Bodies, 2020, v. 5, n. 2, p. 81, doi. 10.3167/screen.2020.050208
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- Publication type:
- Article
The Association between Video Game Type and Aggressive Behaviors in Saudi Youth: A Pilot Study.
- Published in:
- Behavioral Sciences (2076-328X), 2022, v. 12, n. 8, p. N.PAG, doi. 10.3390/bs12080289
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- Publication type:
- Article
'I love this, I wish I could make this': Talking digital adventure games with Mark Yohalem.
- Published in:
- 2021
- By:
- Publication type:
- Interview
BOOST: IMPROVING MINDFULNESS, THINKING, AND DIVERSITY.
- Published in:
- William & Mary Business Law Review, 2018, v. 10, n. 1, p. 139
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- Publication type:
- Article
Jane Jensen: Gabriel Knight, Adventure Games, and Hidden Objects.
- Published in:
- 2018
- By:
- Publication type:
- Book Review
Let's Begin Again: Sierra On-Line and the Origins of the Graphical Adventure Game.
- Published in:
- American Journal of Play, 2017, v. 10, n. 1, p. 71
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- Publication type:
- Article
THE PROJECT OF TEXT ADVENTURE GAME FOR STUDYING THE PARAMEDICAL ALGORITHMS.
- Published in:
- eLearning & Software for Education, 2020, v. 1, p. 34, doi. 10.12753/2066-026X-20-004
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- Publication type:
- Article
LibQuest - Revitalize Libraries and Reading Through Gamification.
- Published in:
- eLearning & Software for Education, 2019, v. 1, p. 173, doi. 10.12753/2066-026X-19-023
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- Publication type:
- Article
SAMPLING AND ITERATING: A TRIP FROM DISCRETE TO CONTINUOUS.
- Published in:
- eLearning & Software for Education, 2011, p. 1
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- Publication type:
- Article
O livro do conhecimento: um serious game educacional para aprendizagem de ortografia da Língua Portuguesa.
- Published in:
- Revista Brasileira de Informática na Educação, 2020, v. 28, n. 1, p. 436, doi. 10.5753/RBIE.2020.28.0.436
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- Publication type:
- Article
Adaptation and Training Model of the Board Game Untold for Narrative Competence.
- Published in:
- International Journal of Instruction, 2023, v. 16, n. 4, p. 579, doi. 10.29333/iji.2023.16433a
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- Publication type:
- Article
'This is the fate I choose': Elsinore and thoughtful choice in Shakespeare games.
- Published in:
- Adaptation, 2024, v. 17, n. 2, p. 212, doi. 10.1093/adaptation/apae007
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- Publication type:
- Article
The Orc—Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game World of Warcraft.
- Published in:
- Games & Culture, 2023, v. 18, n. 7, p. 868, doi. 10.1177/15554120221139217
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- Publication type:
- Article
Playing (Against) the Heritage: Absolutism and the French Revolution in French Digital Games Before 2000.
- Published in:
- Games & Culture, 2022, v. 17, n. 6, p. 843, doi. 10.1177/15554120221109126
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- Publication type:
- Article