Found: 19
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Handling multiple materials for exposure of digital forgeries using 2-D lighting environments.
- Published in:
- Multimedia Tools & Applications, 2017, v. 76, n. 4, p. 4747, doi. 10.1007/s11042-016-3655-0
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- Article
„Wearables" in der Behandlung neurologischer Erkrankungen – wo stehen wir heute?
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- Der Nervenarzt, 2019, v. 90, n. 8, p. 787, doi. 10.1007/s00115-019-0753-z
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- Article
Interactive model-based reconstruction of the human head using an RGB-D sensor.
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- Computer Animation & Virtual Worlds, 2014, v. 25, n. 3/4, p. 213, doi. 10.1002/cav.1584
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- Article
Automatic reconstruction of personalized avatars from 3D face scans.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 195, doi. 10.1002/cav.405
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- Article
Data-Parallel Decompression of Triangle Mesh Topology.
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- Computer Graphics Forum, 2012, v. 31, n. 8, p. 2541, doi. 10.1111/j.1467-8659.2012.03221.x
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- Article
Reliable Adaptive Modelling of Vascular Structures with Non-Circular Cross-Sections.
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- Computer Graphics Forum, 2012, v. 31, n. 3pt2, p. 1055, doi. 10.1111/j.1467-8659.2012.03098.x
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- Article
On Floating-Point Normal Vectors.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1405, doi. 10.1111/j.1467-8659.2010.01737.x
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- Article
Fast GPU-based Adaptive Tessellation with CUDA.
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- Computer Graphics Forum, 2009, v. 28, n. 2, p. 365, doi. 10.1111/j.1467-8659.2009.01376.x
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- Article
Bitmask Soft Shadows.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 515, doi. 10.1111/j.1467-8659.2007.01074.x
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- Article
Grid Based Final Gather for Radiosity on Complex Clustered Scenes.
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- Computer Graphics Forum, 2002, v. 21, n. 3, p. 547, doi. 10.1111/1467-8659.t01-1-00705
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- Article
Efficient Glossy Global Illumination with Interactive Viewing.
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- Computer Graphics Forum, 2000, v. 19, n. 1, p. 13, doi. 10.1111/1467-8659.00385
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- Article
Bounded Radiosity - Illumination on General Surfaces and Clusters.
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- Computer Graphics Forum, 1997, v. 16, p. C309, doi. 10.1111/1467-8659.16.3conferenceissue.32
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- Article
Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution.
- Published in:
- Computer Graphics Forum, 1997, v. 16, p. C347, doi. 10.1111/1467-8659.16.3conferenceissue.36
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- Publication type:
- Article
Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution.
- Published in:
- Computer Graphics Forum, 1997, v. 16, n. 3, p. C347, doi. 10.1111/1467-8659.00172
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- Publication type:
- Article
Bounded Radiosity - Illumination on General Surfaces and Clusters.
- Published in:
- Computer Graphics Forum, 1997, v. 16, n. 3, p. C309, doi. 10.1111/1467-8659.00168
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- Publication type:
- Article
Adaptive stray-light compensation in dynamic multi-projection mapping.
- Published in:
- Computational Visual Media, 2017, v. 3, n. 3, p. 263, doi. 10.1007/s41095-017-0090-8
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- Publication type:
- Article
TRIPS: Trilinear Point Splatting for Real‐Time Radiance Field Rendering.
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- Computer Graphics Forum, 2024, v. 43, n. 2, p. 1, doi. 10.1111/cgf.15012
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- Article
Time‐Warped Foveated Rendering for Virtual Reality Headsets.
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- Computer Graphics Forum, 2021, v. 40, n. 1, p. 110, doi. 10.1111/cgf.14176
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- Publication type:
- Article
Three-dimensional analysis of changes of the malar–midfacial region after LeFort I osteotomy and maxillary advancement.
- Published in:
- Oral & Maxillofacial Surgery, 2008, v. 12, n. 1, p. 5, doi. 10.1007/s10006-008-0094-8
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- Article