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Effects of luminance contrast, averaged luminance and spatial frequency on vection.
- Published in:
- Experimental Brain Research, 2021, v. 239, n. 12, p. 3507, doi. 10.1007/s00221-021-06214-5
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- Article
Vection induced by low-level motion extracted from complex animation films.
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- Experimental Brain Research, 2019, v. 237, n. 12, p. 3321, doi. 10.1007/s00221-019-05674-0
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- Article
Predicting vection and visually induced motion sickness based on spontaneous postural activity.
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- Experimental Brain Research, 2018, v. 236, n. 1, p. 315, doi. 10.1007/s00221-017-5130-1
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- Publication type:
- Article
The Shepard-Risset glissando: music that moves you.
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- Experimental Brain Research, 2017, v. 235, n. 10, p. 3111, doi. 10.1007/s00221-017-5033-1
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- Publication type:
- Article
Age-related effects of increasing postural challenge on eye movement onset latencies to visual targets.
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- Experimental Brain Research, 2016, v. 234, n. 6, p. 1599, doi. 10.1007/s00221-016-4564-1
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- Publication type:
- Article
Walking without optic flow reduces subsequent vection.
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- Experimental Brain Research, 2015, v. 233, n. 1, p. 275, doi. 10.1007/s00221-014-4109-4
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- Publication type:
- Article
Spontaneous postural sway predicts the strength of smooth vection.
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- Experimental Brain Research, 2014, v. 232, n. 4, p. 1185, doi. 10.1007/s00221-014-3835-y
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- Publication type:
- Article
Perception of smooth and perturbed vection in short-duration microgravity.
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- Experimental Brain Research, 2012, v. 223, n. 4, p. 479, doi. 10.1007/s00221-012-3275-5
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- Publication type:
- Article
Chaos in Balance: Non-Linear Measures of Postural Control Predict Individual Variations in Visual Illusions of Motion.
- Published in:
- PLoS ONE, 2014, v. 9, n. 12, p. 1, doi. 10.1371/journal.pone.0113897
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- Article
The Role of Perceived Speed in Vection: Does Perceived Speed Modulate the Jitter and Oscillation Advantages?
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- PLoS ONE, 2014, v. 9, n. 3, p. 1, doi. 10.1371/journal.pone.0092260
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- Article
Divergent Thinking Influences the Perception of Ambiguous Visual Illusions.
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- Perception, 2021, v. 50, n. 5, p. 418, doi. 10.1177/03010066211000192
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- Publication type:
- Article
Identifying Objective EEG Based Markers of Linear Vection in Depth.
- Published in:
- Frontiers in Psychology, 2016, p. 1, doi. 10.3389/fpsyg.2016.01205
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- Publication type:
- Article
The Oculus Rift: a cost-effective tool for studying visual-vestibular interactions in self-motion perception.
- Published in:
- Frontiers in Psychology, 2015, v. 6, p. 1, doi. 10.3389/fpsyg.2015.00248
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- Publication type:
- Article
Evidence against an ecological explanation of the jitter advantage for vection.
- Published in:
- Frontiers in Psychology, 2014, v. 5, p. 1, doi. 10.3389/fpsyg.2014.01297
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- Publication type:
- Article
Change magnitude does not guide attention in an object change detection task.
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- Perception, 2015, v. 44, n. 1, p. 93, doi. 10.1068/p7717
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- Publication type:
- Article
Vection induced by illusory motion in a stationary image.
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- 2013
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- Abstract
Vection in depth during treadmill walking.
- Published in:
- Perception, 2013, v. 42, n. 5, p. 562, doi. 10.1068/p7449
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- Publication type:
- Article
Refractive Error and Monocular Viewing Strengthen the Hollow-Face Illusion.
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- Perception, 2012, v. 41, n. 10, p. 1281, doi. 10.1068/p7246
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- Publication type:
- Article
Hunger Enhances Vertical Vection.
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- Perception, 2012, v. 41, n. 8, p. 1003, doi. 10.1068/p7226
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- Publication type:
- Article
Vection Can Be Induced without Global-Motion Awareness.
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- Perception, 2012, v. 41, n. 4, p. 493, doi. 10.1068/p7206
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- Publication type:
- Article
Simulated Angular Head Oscillation Enhances Vection in Depth.
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- Perception, 2012, v. 41, n. 4, p. 402, doi. 10.1068/p6919
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- Publication type:
- Article
Vection during Conflicting Multisensory Information about the Axis, Magnitude, and Direction of Self-Motion.
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- Perception, 2012, v. 41, n. 3, p. 253, doi. 10.1068/p7129
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- Publication type:
- Article
Independent Effects of Local and Global Binocular Disparity on the Perceived Convexity of Stereoscopically Presented Faces in Scenes.
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- Perception, 2012, v. 41, n. 2, p. 168, doi. 10.1068/p7187
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- Publication type:
- Article
Binocular Disparity Magnitude Affects Perceived Depth Magnitude despite Inversion of Depth Order.
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- Perception, 2011, v. 40, n. 8, p. 975, doi. 10.1068/p6915
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- Publication type:
- Article
Face Viewpoint Effects about Three Axes: The Role of Configural and Featural Processing.
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- Perception, 2011, v. 40, n. 7, p. 761, doi. 10.1068/p6878
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- Publication type:
- Article
Vection in Depth during Consistent and Inconsistent Multisensory Stimulation.
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- Perception, 2011, v. 40, n. 2, p. 155, doi. 10.1068/p6837
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- Publication type:
- Article
Depth Interval Estimates from Motion Parallax and Binocular Disparity beyond Interaction Space.
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- Perception, 2011, v. 40, n. 1, p. 39, doi. 10.1068/p6868
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- Publication type:
- Article
Effects of Simulated Viewpoint Jitter on Visually Induced Postural Sway.
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- Perception, 2009, v. 38, n. 3, p. 442, doi. 10.1068/p6159
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- Publication type:
- Article
Expanding and Contracting Optic-Flow Patterns and Vection.
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- Perception, 2008, v. 37, n. 5, p. 704, doi. 10.1068/p5781
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- Publication type:
- Article
Accelerating Self-Motion Displays Produce More Compelling Vection in Depth.
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- Perception, 2008, v. 37, n. 1, p. 22, doi. 10.1068/p5806
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- Publication type:
- Article
Things are Looking up: Differential Decline in Face Recognition following Pitch and Yaw Rotation.
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- Perception, 2007, v. 36, n. 9, p. 1334, doi. 10.1068/p5637
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- Publication type:
- Article
Jitter and Size Effects on Vection are Immune to Experimental Instructions and Demands.
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- Perception, 2004, v. 33, n. 8, p. 987, doi. 10.1068/p5242
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- Publication type:
- Article
Influence of age and industry experience on learning experiences and outcomes in virtual reality mines rescue training.
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- Frontiers in Virtual Reality, 2022, p. 1, doi. 10.3389/frvir.2022.941225
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- Publication type:
- Article
The stereoscopic advantage for vection persists despite reversed disparity.
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- Attention, Perception & Psychophysics, 2020, v. 82, n. 4, p. 2098, doi. 10.3758/s13414-019-01886-2
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- Publication type:
- Article
Vection strength increases with simulated eye-separation.
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- Attention, Perception & Psychophysics, 2019, v. 81, n. 1, p. 281, doi. 10.3758/s13414-018-1609-5
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- Publication type:
- Article
Vection depends on perceived surface properties.
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- Attention, Perception & Psychophysics, 2016, v. 78, n. 4, p. 1163, doi. 10.3758/s13414-016-1076-9
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- Publication type:
- Article
The time course of configural change detection for novel 3-D objects.
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- Attention, Perception & Psychophysics, 2010, v. 72, n. 4, p. 999, doi. 10.3758/APP.72.4.999
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- Publication type:
- Article
Effects of gaze on vection from jittering, oscillating, and purely radial optic flow.
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- Attention, Perception & Psychophysics, 2009, v. 71, n. 8, p. 1842, doi. 10.3758/APP.71.8.1842
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- Publication type:
- Article
Vection Is Enhanced by Increased Exposure to Optic Flow.
- Published in:
- i-Perception, 2018, v. 9, n. 3, p. 1, doi. 10.1177/2041669518774069
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- Publication type:
- Article
The Oscillating Potential Model of Visually Induced Vection.
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- i-Perception, 2017, v. 8, n. 6, p. 1, doi. 10.1177/2041669517742176
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- Publication type:
- Article
The Nature and Timing of Tele-Pseudoscopic Experiences.
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- i-Perception, 2016, v. 7, n. 1, p. 1, doi. 10.1177/2041669515625793
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- Publication type:
- Article
Visually mediated eye movements regulate the capture of optic flow in self-motion perception.
- Published in:
- Experimental Brain Research, 2010, v. 202, n. 2, p. 355, doi. 10.1007/s00221-009-2137-2
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- Publication type:
- Article
Effects of vection type and postural instability on cybersickness.
- Published in:
- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00969-2
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- Publication type:
- Article
Testing the ‘differences in virtual and physical head pose’ and ‘subjective vertical conflict’ accounts of cybersickness.
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- Virtual Reality, 2024, v. 28, n. 1, p. 1, doi. 10.1007/s10055-023-00909-6
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- Publication type:
- Article
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality.
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- Virtual Reality, 2023, v. 27, n. 2, p. 1293, doi. 10.1007/s10055-022-00732-5
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- Publication type:
- Article
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific.
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- Virtual Reality, 2022, v. 26, n. 4, p. 1373, doi. 10.1007/s10055-022-00634-6
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- Publication type:
- Article
Effects of display lag on vection and presence in the Oculus Rift HMD.
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- Virtual Reality, 2022, v. 26, n. 2, p. 425, doi. 10.1007/s10055-021-00570-x
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- Publication type:
- Article
Cost–benefit analysis of virtual reality-based training for emergency rescue workers: a socio-technical systems approach.
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- Virtual Reality, 2021, v. 25, n. 4, p. 1071, doi. 10.1007/s10055-021-00514-5
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- Publication type:
- Article
Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality.
- Published in:
- Virtual Reality, 2021, v. 25, n. 2, p. 433, doi. 10.1007/s10055-020-00466-2
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- Publication type:
- Article
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality.
- Published in:
- Virtual Reality, 2020, v. 24, n. 3, p. 453, doi. 10.1007/s10055-019-00407-8
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- Publication type:
- Article