Found: 8
Select item for more details and to access through your institution.
A three‐step model for the gamification of training and automaticity acquisition.
- Published in:
- Journal of Computer Assisted Learning, 2021, v. 37, n. 4, p. 994, doi. 10.1111/jcal.12539
- By:
- Publication type:
- Article
Digital Citizenship and Digital Literacy in the Conditions of Social Crisis.
- Published in:
- Computers (2073-431X), 2021, v. 10, n. 4, p. 40, doi. 10.3390/computers10040040
- By:
- Publication type:
- Article
Intelligent Modeling for In-Home Reading and Spelling Programs.
- Published in:
- Computers (2073-431X), 2023, v. 12, n. 3, p. 56, doi. 10.3390/computers12030056
- By:
- Publication type:
- Article
Real-time visual analytics for in-home medical rehabilitation of stroke patient—systematic review.
- Published in:
- Medical & Biological Engineering & Computing, 2022, v. 60, n. 4, p. 889, doi. 10.1007/s11517-021-02493-w
- By:
- Publication type:
- Article
The affect of contact force sensations on user performance in virtual assembly tasks.
- Published in:
- Virtual Reality, 2007, v. 11, n. 4, p. 287, doi. 10.1007/s10055-007-0075-5
- By:
- Publication type:
- Article
Editorial: Special issue introduction.
- Published in:
- International Journal of Serious Games, 2019, v. 6, n. 2, p. 21, doi. 10.17083/ijsg.v6i2.317
- By:
- Publication type:
- Article
Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review.
- Published in:
- International Journal of Serious Games, 2018, v. 5, n. 1, p. 1, doi. 10.17083/ijsg.v5i1.224
- By:
- Publication type:
- Article
Mobile Augmented Reality in Museums : Towards Enhancing Visitor's Learning Experience.
- Published in:
- International Journal of Virtual Reality, 2017, v. 17, n. 1, p. 21, doi. 10.20870/ijvr.2017.17.1.2885
- By:
- Publication type:
- Article