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- Title
Interactive Rigging with Intuitive Tools.
- Authors
Bang, Seungbae; Choi, Byungkuk; Blanco i Ribera, Roger; Kim, Meekyoung; Lee, Sung‐Hee; Noh, Junyong
- Abstract
Rigging is a core element in the process of bringing a 3D character to life. The rig defines and delimits the motions of the character and provides an interface for an animator with which to interact with the 3D character. The quality of the rig has a key impact on the expressiveness of the character. Creating a usable, rich, production ready rig is a laborious task requiring direct intervention by a trained professional because the goal is difficult to achieve with fully automatic methods. We propose a semi-automatic rigging editing framework which eases the need for manual intervention while maintaining an important degree of control over the final rig. Starting by automatically generated base rig, we provide interactive operations which efficiently configure the skeleton structure and mesh skinning.
- Subjects
RIGGING (Computer animation); SKELETON; THREE-dimensional imaging; DIGITAL image editing; EULER-Lagrange equations; LAPLACIAN operator
- Publication
Computer Graphics Forum, 2015, Vol 34, Issue 7, p123
- ISSN
0167-7055
- Publication type
Article
- DOI
10.1111/cgf.12751