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- Title
Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students.
- Authors
Männikkö, Niko; Ruotsalainen, Heidi; Tolvanen, Asko; Kääriäinen, Maria
- Abstract
The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland. The survey incorporated the Internet Gaming Disorder Test (IGD10) as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Eighty-four percent (n = 773) of the respondents (an average age of 17.5 years [SD = 4.4]) played digital games regularly. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students.
- Subjects
FINLAND; VOCATIONAL school students; GAMBLING behavior; VIDEO games; STEPFAMILIES; COMPULSIVE gambling; FAMILIES
- Publication
International Journal of Mental Health & Addiction, 2020, Vol 18, Issue 4, p993
- ISSN
1557-1874
- Publication type
Article
- DOI
10.1007/s11469-019-00100-6