Found: 16
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Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study.
- Published in:
- International Journal of Educational Technology in Higher Education, 2022, v. 19, n. 1, p. 1, doi. 10.1186/s41239-021-00314-6
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- Publication type:
- Article
Language as a latent sequence: Deep latent variable models for semi-supervised paraphrase generation.
- Published in:
- AI Open, 2023, v. 4, p. 19, doi. 10.1016/j.aiopen.2023.05.001
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- Publication type:
- Article
MONEY: Ensemble learning for stock price movement prediction via a convolutional network with adversarial hypergraph model.
- Published in:
- AI Open, 2023, v. 4, p. 165, doi. 10.1016/j.aiopen.2023.10.002
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- Publication type:
- Article
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.
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- Educational Technology & Society, 2019, v. 22, n. 3, p. 47
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- Publication type:
- Article
Editorial: New challenges and future perspectives in cognitive neuroscience.
- Published in:
- Frontiers in Human Neuroscience, 2024, p. 1, doi. 10.3389/fnhum.2024.1390788
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- Publication type:
- Article
Analysing gamification elements in educational environments using an existing Gamification taxonomy.
- Published in:
- Smart Learning Environments, 2019, v. 6, n. 1, p. N.PAG, doi. 10.1186/s40561-019-0106-1
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- Publication type:
- Article
Sim-GAIL: A generative adversarial imitation learning approach of student modelling for intelligent tutoring systems.
- Published in:
- Neural Computing & Applications, 2023, v. 35, n. 34, p. 24369, doi. 10.1007/s00521-023-08989-w
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- Publication type:
- Article
Solving the imbalanced data issue: automatic urgency detection for instructor assistance in MOOC discussion forums.
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- User Modeling & User-Adapted Interaction, 2024, v. 34, n. 3, p. 797, doi. 10.1007/s11257-023-09381-y
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- Publication type:
- Article
The engage taxonomy: SDT-based measurable engagement indicators for MOOCs and their evaluation.
- Published in:
- User Modeling & User-Adapted Interaction, 2024, v. 34, n. 2, p. 323, doi. 10.1007/s11257-023-09374-x
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- Publication type:
- Article
Cognitive agents and machine learning by example: Representation with conceptual graphs.
- Published in:
- Computational Intelligence, 2018, v. 34, n. 2, p. 603, doi. 10.1111/coin.12167
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- Article
A SOCIAL PERSONALIZED ADAPTIVE E-LEARNING ENVIRONMENT: A CASE STUDY IN TOPOLOR.
- Published in:
- 2013
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- Publication type:
- Case Study
Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming.
- Published in:
- British Journal of Educational Technology, 2020, v. 51, n. 4, p. 955, doi. 10.1111/bjet.12953
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- Publication type:
- Article
Building and evaluating resources for sentiment analysis in the Greek language.
- Published in:
- Language Resources & Evaluation, 2018, v. 52, n. 4, p. 1021, doi. 10.1007/s10579-018-9420-4
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- Publication type:
- Article
Using deep learning to analyze the psychological effects of COVID-19.
- Published in:
- Frontiers in Psychology, 2023, p. 1, doi. 10.3389/fpsyg.2023.962854
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- Publication type:
- Article
Using deep learning to analyze the psychological effects of COVID-19.
- Published in:
- Frontiers in Psychology, 2023, p. 1, doi. 10.3389/fpsyg.2023.962854
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- Publication type:
- Article
An Empirical Study on Customer Churn Behaviours Prediction Using Arabic Twitter Mining Approach.
- Published in:
- Future Internet, 2021, v. 13, n. 7, p. 175, doi. 10.3390/fi13070175
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- Publication type:
- Article