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- Title
Life Span as the Measure of Performance and Learning in a Business Gaming Simulation.
- Authors
Thavikulwat, Precha
- Abstract
This study applies the learning curve method of measuring learning to participants of a computer-assisted business gaming simulation that includes a multiple-life-cycle feature. The study involved 249 participants. It verified the workability of the feature and estimated the participants’ rate of learning at 17.4% for every doubling of experience. This method of measuring learning may be useful for the comparative assessment of different kinds of computer-mediated simulations and of their features and ancillary activities.
- Subjects
SIMULATION games; COMPUTER assisted instruction; VIDEO games; PERSONNEL management; INDUSTRIAL management; MANAGEMENT games; COMPUTER software
- Publication
Simulation & Gaming, 2012, Vol 43, Issue 3, p236
- ISSN
1046-8781
- Publication type
Article
- DOI
10.1177/1046878110366001