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THE EUROPE 2020 STRATEGY ON THE EDUCATIONAL FIELD.
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- eLearning & Software for Education, 2020, v. 2, p. 589, doi. 10.12753/2066-026X-20-163
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WEB 2.0 POTENTIAL TO SUPPORT SOFT SKILLS DEVELOPMENT.
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- eLearning & Software for Education, 2020, v. 2, p. 583, doi. 10.12753/2066-026X-20-162
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A FREQUENCY-DOMAIN MODEL FOR E-LEARNING.
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- eLearning & Software for Education, 2020, v. 2, p. 462, doi. 10.12753/2066-026X-20-146
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CRITICAL THINKING IN STEM LEARNING.
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- eLearning & Software for Education, 2020, v. 2, p. 566, doi. 10.12753/2066-026X-20-160
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THEORETICAL AND PRACTICAL INSIGHTS ON THE IT STAFF RECRUITMENT AND SELECTION.
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- eLearning & Software for Education, 2020, v. 2, p. 539, doi. 10.12753/2066-026X-20-157
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- Article
WHY DIGITAL TECHNOLOGIES BOOST CREATIVITY.
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- eLearning & Software for Education, 2020, v. 2, p. 642, doi. 10.12753/2066-026X-20-170
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MOOCs AND THEIR INFLUENCE IN HIGHER EDUCATION INSTITUTIONS: PERSPECTIVES FROM THE INSIDERS.
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- eLearning & Software for Education, 2020, v. 2, p. 634, doi. 10.12753/2066-026X-20-169
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MANAGEMENT LEARNING TECHNICAL DISCIPLINES IN THE AGE OF DIGITAL TECHNOLOGY.
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- eLearning & Software for Education, 2020, v. 2, p. 627, doi. 10.12753/2066-026X-20-168
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THE IMPACT OF SUPPORTIG ACTIVITIES ON STUDENTS' PERFORMANCE IN TECHNICAL UNIVERSITIES.
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- eLearning & Software for Education, 2020, v. 2, p. 620, doi. 10.12753/2066-026X-20-167
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EXPLORING THE POTENTIAL OF THE BLENDED LEARNING METHOD IN THE ROMANIAN PRE-UNIVERSITY EDUCATIONAL SYSTEM.
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- eLearning & Software for Education, 2020, v. 2, p. 610, doi. 10.12753/2066-026X-20-166
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THE FUTURE JOBS IN A TECHNOLOGICAL SOCIETY.
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- eLearning & Software for Education, 2020, v. 2, p. 603, doi. 10.12753/2066-026X-20-165
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CHOOSE YOUR OWN TECHNICAL ADVENTURE: AN INCREASED ENGAGEMENT IN THE ENGINEERING CLASSROOM THROUGH PRESENTATIONS INFLUENCED BY STUDENT DECISIONS.
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- eLearning & Software for Education, 2020, v. 2, p. 597, doi. 10.12753/2066-026X-20-164
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BUILDING MEANINGFUL RELATIONSHIPS WITH UNIVERSITY ALUMNI.
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- eLearning & Software for Education, 2020, v. 2, p. 511, doi. 10.12753/2066-026X-20-153
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TOWARDS AUGMENTED REALITY TECHNOLOGY IN CAD/CAM SYSTEMS AND ENGINEERING EDUCATION.
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- eLearning & Software for Education, 2020, v. 2, p. 496, doi. 10.12753/2066-026X-20-151
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USE OF MOODLE PLATFORM IN UNIVERSITY POLITECHNICA OF BUCHAREST.
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- eLearning & Software for Education, 2020, v. 2, p. 576, doi. 10.12753/2066-026X-20-161
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TEACHERS' PERCEPTION ABOUT THE CHARACTERISTICS OF SUCCESSFUL SCHOOL PRINCIPAL WITHIN ROMANIAN SCHOOLS.
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- eLearning & Software for Education, 2020, v. 2, p. 558, doi. 10.12753/2066-026X-20-159
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A.R.E.A. - AUGMENTED REALITY EDUCATIONAL ALBUM FOR EXPERIENTIAL LEARNING.
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- eLearning & Software for Education, 2020, v. 2, p. 504, doi. 10.12753/2066-026X-20-152
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DEVELOPMENT AND DESCRIPTION OF AN INTERACTIVE MULTIMEDIA APPLICATION APPLIED IN THE COURSE "CODING IN TELECOMMUNICATION SYSTEMS".
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- eLearning & Software for Education, 2020, v. 2, p. 548, doi. 10.12753/2066-026X-20-158
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ASPECTS REGARDING ICT TRUST, SECURITY AND PRIVACY IN EU CONTRIES.
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- eLearning & Software for Education, 2020, v. 2, p. 533, doi. 10.12753/2066-026X-20-156
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STUDENTS' PERSPECTIVE. THE MAIN FACTORS THAT CONTRIBUTE TO STUDENTS' DROPOUTS.
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- eLearning & Software for Education, 2020, v. 2, p. 526, doi. 10.12753/2066-026X-20-155
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TEACHING VISUAL AIDS PRESENTATIONS TO ADVANCED E_ENGINEERING STUDENTS - DEVELOPMENT VIA SELF-TEACHER MONITORING -.
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- eLearning & Software for Education, 2020, v. 2, p. 483, doi. 10.12753/2066-026X-20-149
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GAMIFICATION IN TRAINING AND TEACHING OF UNIVERSITY IT-STUDENTS.
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- eLearning & Software for Education, 2020, v. 2, p. 519, doi. 10.12753/2066-026X-20-154
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E-LEARNING AND IN-CLASS LEARNING SYSTEMS FOR UNDERGRADUATE ENGINEERING STUDENTS: PSYCHOLOGICAL AND PEDAGOGICAL ASPECTS.
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- eLearning & Software for Education, 2020, v. 2, p. 455, doi. 10.12753/2066-026X-20-145
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USE OF E-LEARNING RESOURCES IN FOREIGN LANGUAGE TEACHING PROCESS AT TECHNICAL UNIVERSITY.
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- eLearning & Software for Education, 2020, v. 2, p. 470, doi. 10.12753/2066-026X-20-147
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E-LEARNING RESOURCES AS A MEANS OF ORGANIZING STUDENTS' INDEPENDENT WORK.
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- eLearning & Software for Education, 2020, v. 2, p. 488, doi. 10.12753/2066-026X-20-150
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ON THE ISSUE OF DEFINITION OF HIGHER SCHOOL TEACHER PROFESSIONAL COMPETENCE.
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- eLearning & Software for Education, 2020, v. 2, p. 448, doi. 10.12753/2066-026X-20-144
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USAGE OF ARTIFICIAL INTELLIGENCE IN QUALITY IMPROVEMENT OF EDUCATIONAL PROGRAMS.
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- eLearning & Software for Education, 2020, v. 2, p. 476, doi. 10.12753/2066-026X-20-148
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METHODS TO INCREASE THE SPEED OF ACCESS TO THE E-LEARNING PLATFORM USING HTTP/2.
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- eLearning & Software for Education, 2020, v. 2, p. 413, doi. 10.12753/2066-026X-20-139
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CREATION OF A SEAMLESS WIRELESS NETWORK TO PROVIDE SECURE ACCESS TO THE ELEARNING SYSTEM OF THE UNIVERSITY.
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- eLearning & Software for Education, 2020, v. 2, p. 407, doi. 10.12753/2066-026X-20-138
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KEY ELEMENTS FOR EXCELLENCE IN TECHNICAL COMMUNICATION AT MASTER LEVEL.
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- eLearning & Software for Education, 2020, v. 2, p. 428, doi. 10.12753/2066-026X-20-141
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DETERMINATION OF SPEED AND ACCELARATION FOR A PLANE MECHANISM WITH THE INSTANTANEOUS ROTATION CENTER METHOD AND EULER'S GRAF-ANALYTICAL METHOD USING AUTOCAD MECHANICAL.
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- eLearning & Software for Education, 2020, v. 2, p. 420, doi. 10.12753/2066-026X-20-140
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THE USE OF ARTIFICIAL INTELLIGENCE TECHNOLOGIES TO IMPLEMENT A MULTI-FACTOR ANALYSIS OF A STUDENT'S ACTIONS DURING AN EXAM.
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- eLearning & Software for Education, 2020, v. 2, p. 442, doi. 10.12753/2066-026X-20-143
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MASTER EDUCATION EXCELLENCE IN ENGINEERING AND MANAGEMENT THROUGH THE USE OF TECHNOLOGY BUSINESS SIMULATIONS.
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- eLearning & Software for Education, 2020, v. 2, p. 435, doi. 10.12753/2066-026X-20-142
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PREECLAMPSIA AND SECONDARY ILLNESSES RECOGNITION BASED ON LAYERED WEIGHTED NETWORKS.
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- eLearning & Software for Education, 2020, v. 2, p. 398, doi. 10.12753/2066-026X-20-137
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ORIENTED FOREIGN LANGUAGE E-COURSES: ELABORATION AND ASSESSMENT (BASED ON EXTEND PROJECT EXPERIENCE).
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- eLearning & Software for Education, 2020, v. 2, p. 349, doi. 10.12753/2066-026X-20-129
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LINGUODIDACTIC ASPECT OF PROFESSIONALLY ORIENTED LEXICAL COMPETENCE FORMING TO TECHNICAL UNIVERSITY STUDENTS WITH USING ICT.
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- eLearning & Software for Education, 2020, v. 2, p. 390, doi. 10.12753/2066-026X-20-135
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ITC IN VOCABULARY TEACHING FOR STUDENTS OF TECHNICAL SPECIALTIES (BASED ON NMSTU EXPERIENCE).
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- eLearning & Software for Education, 2020, v. 2, p. 382, doi. 10.12753/2066-026X-20-134
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IMPROVING THE QUALITY OF LINKED DATA USING STRING SUGGESTIONS.
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- eLearning & Software for Education, 2020, v. 2, p. 375, doi. 10.12753/2066-026X-20-133
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ICT AS A MEANS OF DEVELOPING MOTIVATION OF LEARNING ACTIVITY IN THE PERSON-ORIENTED APPROACH.
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- eLearning & Software for Education, 2020, v. 2, p. 335, doi. 10.12753/2066-026X-20-128
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THEORETICAL AND PRACTICAL ASPECTS OF ELABORATION OF PRINCIPLES, FUNCTIONS AND TOOLS FOR ASSESSING QUALITY OF UNIVERSITY EDUCATION BY MEANS OF ICT.
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- eLearning & Software for Education, 2020, v. 2, p. 362, doi. 10.12753/2066-026X-20-131
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EYE TRACKER APPLICATION FOR URBAN STUDIES IN TOWN PLANNING EDUCATIONAL AREA.
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- eLearning & Software for Education, 2020, v. 2, p. 356, doi. 10.12753/2066-026X-20-130
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THE PROJECT TECHNOLOGY AS A MEANS OF IMPROVING QUALITY IN FOREIGN LANGUAGE TEACHING.
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- eLearning & Software for Education, 2020, v. 2, p. 342, doi. 10.12753/2066-026X-20-129
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MACHINE TRANSLATION IN THE FOREIGN LANGUAGE CLASS.
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- eLearning & Software for Education, 2020, v. 2, p. 369, doi. 10.12753/2066-026X-20-132
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INDIVIDUALIZATION OF LEARNING USING THE SMART EDUCATION PLATFORM AND APPLICATIONS.
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- eLearning & Software for Education, 2020, v. 2, p. 291, doi. 10.12753/2066-026X-20-122
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- Article
AI- BASED ELEARNING FOR TRAINING PROJECT MANAGERS TO NAVIGATE IN VUCA ENVIRONMENTS.
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- eLearning & Software for Education, 2020, v. 2, p. 319, doi. 10.12753/2066-026X-20-126
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STUDENT'S TECHNICAL PROJECTS AS A TOOL FOR EDUCATION AND AWARENESS OF EMERGENCY SITUATIONS.
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- eLearning & Software for Education, 2020, v. 2, p. 312, doi. 10.12753/2066-026X-20-125
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SOFTWARE SOLUTIONS FOR THE IDEA MANAGEMENT.
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- eLearning & Software for Education, 2020, v. 2, p. 305, doi. 10.12753/2066-026X-20-124
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POSSIBILITIES OF CREATING INTERACTIVE 2D ANIMATIONS FOR EDUCATION USING HTML5 CANVAS JAVASCRIPT LIBRARIES.
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- eLearning & Software for Education, 2020, v. 2, p. 269, doi. 10.12753/2066-026X-20-119
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ALIGNMENT BETWEEN ENGINEERING CURRICULUM AND SKILLS DEVELOPMENT FOR INDUSTRY 4.0.
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- eLearning & Software for Education, 2020, v. 2, p. 328, doi. 10.12753/2066-026X-20-127
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NATION-WISE AFFILIATION PREDICTION FOR THE REAL-TIME.
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- eLearning & Software for Education, 2020, v. 2, p. 284, doi. 10.12753/2066-026X-20-121
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- Article