Found: 51
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P‐51: Student Poster: Color Contrast Enhanced Rendering for Optical See‐Through Head‐Mounted Displays with Optimized Display Power.
- Published in:
- SID Symposium Digest of Technical Papers, 2021, v. 52, n. 1, p. 1258, doi. 10.1002/sdtp.14928
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- Publication type:
- Article
42.4L: Late-News Paper: Footprint of Scalable 3D Telecommunication: Using Integral Light Field Display and Kinect-based Capture.
- Published in:
- 2013
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- Publication type:
- Other
A Seamless, Large‐Area Silk‐based Interface for Immersive On‐Palm Tactile Feedback.
- Published in:
- Advanced Materials Technologies, 2024, v. 9, n. 8, p. 1, doi. 10.1002/admt.202301599
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- Publication type:
- Article
Erratum to: A Robust Tracking System for Low Frame Rate Video.
- Published in:
- 2015
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- Publication type:
- Erratum
A Robust Tracking System for Low Frame Rate Video.
- Published in:
- International Journal of Computer Vision, 2015, v. 115, n. 3, p. 279, doi. 10.1007/s11263-015-0819-8
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- Publication type:
- Article
Optical neural network via loose neuron array and functional learning.
- Published in:
- Nature Communications, 2023, v. 14, n. 1, p. 1, doi. 10.1038/s41467-023-37390-3
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- Publication type:
- Article
Efficient and Stable Simulation of Inextensible Cosserat Rods by a Compact Representation.
- Published in:
- Computer Graphics Forum, 2022, v. 41, n. 7, p. 567, doi. 10.1111/cgf.14701
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- Publication type:
- Article
Efficient Texture Parameterization Driven by Perceptual‐Loss‐on‐Screen.
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- Computer Graphics Forum, 2022, v. 41, n. 7, p. 507, doi. 10.1111/cgf.14696
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- Publication type:
- Article
Multirate Shading with Piecewise Interpolatory Approximation.
- Published in:
- Computer Graphics Forum, 2022, v. 41, n. 7, p. 255, doi. 10.1111/cgf.14674
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- Publication type:
- Article
MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis.
- Published in:
- Computer Graphics Forum, 2022, v. 41, n. 7, p. 63, doi. 10.1111/cgf.14657
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- Publication type:
- Article
Economic Upper Bound Estimation in Hausdorff Distance Computation for Triangle Meshes.
- Published in:
- Computer Graphics Forum, 2022, v. 41, n. 1, p. 46, doi. 10.1111/cgf.14395
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- Publication type:
- Article
Real‐time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 4, p. 15, doi. 10.1111/cgf.14338
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- Publication type:
- Article
Automatic Band‐Limited Approximation of Shaders Using Mean‐Variance Statistics in Clamped Domain.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 7, p. 181, doi. 10.1111/cgf.14136
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- Publication type:
- Article
Cosserat Rod with rh‐Adaptive Discretization.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 7, p. 143, doi. 10.1111/cgf.14133
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- Publication type:
- Article
Online Global Non‐rigid Registration for 3D Object Reconstruction Using Consumer‐level Depth Cameras.
- Published in:
- Computer Graphics Forum, 2018, v. 37, n. 7, p. 1, doi. 10.1111/cgf.13542
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- Publication type:
- Article
On-the-Fly Power-Aware Rendering.
- Published in:
- Computer Graphics Forum, 2018, v. 37, n. 4, p. 155, doi. 10.1111/cgf.13483
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- Publication type:
- Article
Runtime Shader Simplification via Instant Search in Reduced Optimization Space.
- Published in:
- Computer Graphics Forum, 2018, v. 37, n. 4, p. 143, doi. 10.1111/cgf.13482
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- Publication type:
- Article
Real-Time Linear BRDF MIP-Mapping.
- Published in:
- Computer Graphics Forum, 2017, v. 36, n. 4, p. 27, doi. 10.1111/cgf.13221
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- Publication type:
- Article
Harmonic Functions for Rotational Symmetry Vector Fields.
- Published in:
- Computer Graphics Forum, 2016, v. 35, n. 7, p. 507, doi. 10.1111/cgf.13047
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- Publication type:
- Article
Symmetry and Orbit Detection via Lie-Algebra Voting.
- Published in:
- Computer Graphics Forum, 2016, v. 35, n. 5, p. 217, doi. 10.1111/cgf.12978
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- Publication type:
- Article
Realtime Rendering Glossy to Glossy Reflections in Screen Space.
- Published in:
- Computer Graphics Forum, 2015, v. 34, n. 7, p. 57, doi. 10.1111/cgf.12745
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- Publication type:
- Article
Geometrically Exact Simulation of Inextensible Ribbon.
- Published in:
- Computer Graphics Forum, 2015, v. 34, n. 7, p. 145, doi. 10.1111/cgf.12753
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- Publication type:
- Article
Deformable Objects Collision Handling with Fast Convergence.
- Published in:
- Computer Graphics Forum, 2015, v. 34, n. 7, p. 269, doi. 10.1111/cgf.12765
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- Publication type:
- Article
Variational Tree Synthesis.
- Published in:
- Computer Graphics Forum, 2014, v. 33, n. 8, p. 82, doi. 10.1111/cgf.12402
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- Publication type:
- Article
Semi-supervised Mesh Segmentation and Labeling.
- Published in:
- Computer Graphics Forum, 2012, v. 31, n. 7pt2, p. 2241, doi. 10.1111/j.1467-8659.2012.03217.x
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- Publication type:
- Article
Wake Synthesis For Shallow Water Equation.
- Published in:
- Computer Graphics Forum, 2012, v. 31, n. 7pt1, p. 2029, doi. 10.1111/j.1467-8659.2012.03195.x
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- Publication type:
- Article
Live Video Montage with a Rotating Camera.
- Published in:
- Computer Graphics Forum, 2009, v. 28, n. 7, p. 1745, doi. 10.1111/j.1467-8659.2009.01551.x
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- Publication type:
- Article
Fast, Sub-pixel Antialiased Shadow Maps.
- Published in:
- Computer Graphics Forum, 2009, v. 28, n. 7, p. 1927, doi. 10.1111/j.1467-8659.2009.01571.x
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- Publication type:
- Article
Sketching MLS Image Deformations On the GPU.
- Published in:
- Computer Graphics Forum, 2008, v. 27, n. 7, p. 1789, doi. 10.1111/j.1467-8659.2008.01324.x
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- Publication type:
- Article
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
- Published in:
- Computer Graphics Forum, 2007, v. 26, n. 3, p. 485, doi. 10.1111/j.1467-8659.2007.01071.x
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- Publication type:
- Article
Constrained Fairing for Meshes.
- Published in:
- Computer Graphics Forum, 2001, v. 20, n. 2, p. 115, doi. 10.1111/1467-8659.00483
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- Publication type:
- Article
Interactive 3D Morphing.
- Published in:
- Computer Graphics Forum, 1998, v. 17, n. 3, p. 23, doi. 10.1111/1467-8659.00250
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- Publication type:
- Article
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification.
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- Computer Graphics Forum, 1998, v. 17, n. 3, p. 187, doi. 10.1111/1467-8659.00266
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- Publication type:
- Article
Shading with Curve Light Sources.
- Published in:
- Computer Graphics Forum, 1995, v. 14, n. 3, p. 217, doi. 10.1111/j.1467-8659.1995.cgf143_0217.x
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- Publication type:
- Article
A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces.
- Published in:
- Computer Graphics Forum, 1993, v. 12, n. 3, p. 399, doi. 10.1111/1467-8659.1230399
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- Publication type:
- Article
Optical‐Nanofiber‐Enabled Gesture‐Recognition Wristband for Human–Machine Interaction with the Assistance of Machine Learning.
- Published in:
- Advanced Intelligent Systems (2640-4567), 2023, v. 5, n. 7, p. 1, doi. 10.1002/aisy.202200412
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- Publication type:
- Article
Adaptive sampling and reconstruction for gradient-domain rendering.
- Published in:
- Computational Visual Media, 2024, v. 10, n. 5, p. 885, doi. 10.1007/s41095-023-0361-5
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- Publication type:
- Article
A causal convolutional neural network for multi-subject motion modeling and generation.
- Published in:
- Computational Visual Media, 2024, v. 10, n. 1, p. 45, doi. 10.1007/s41095-022-0307-3
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- Publication type:
- Article
A causal convolutional neural network for multi-subject motion modeling and generation.
- Published in:
- Computational Visual Media, 2023, v. 10, n. 1, p. 45, doi. 10.1007/s41095-022-0307-3
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- Publication type:
- Article
DP-MVS: Detail Preserving Multi-View Surface Reconstruction of Large-Scale Scenes.
- Published in:
- Remote Sensing, 2021, v. 13, n. 22, p. 4569, doi. 10.3390/rs13224569
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- Publication type:
- Article
RLP‐VIO: Robust and lightweight plane‐based visual‐inertial odometry for augmented reality.
- Published in:
- Computer Animation & Virtual Worlds, 2023, v. 34, n. 2, p. 1, doi. 10.1002/cav.2046
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- Publication type:
- Article
Video-driven state-aware facial animation.
- Published in:
- Computer Animation & Virtual Worlds, 2012, v. 23, n. 3/4, p. 167, doi. 10.1002/cav.1455
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- Publication type:
- Article
Repairing topological inconsistency of mesh sequences.
- Published in:
- Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 355, doi. 10.1002/cav.351
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- Publication type:
- Article
Real-time dynamics for geometric textures in shell.
- Published in:
- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 133
- By:
- Publication type:
- Article
Procedural modeling of urban zone by optimization.
- Published in:
- Computer Animation & Virtual Worlds, 2008, v. 19, n. 5, p. 569, doi. 10.1002/cav.229
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- Publication type:
- Article
Gradient-based shell generation and deformation.
- Published in:
- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 301, doi. 10.1002/cav.206
- By:
- Publication type:
- Article
As-consistent-As-possible compositing of virtual objects and video sequences.
- Published in:
- Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 305, doi. 10.1002/cav.134
- By:
- Publication type:
- Article
Interactive mesh deformation with pseudo material effects.
- Published in:
- Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 383, doi. 10.1002/cav.141
- By:
- Publication type:
- Article
Fast display of large-scale forest with fidelity.
- Published in:
- Computer Animation & Virtual Worlds, 2006, v. 17, n. 2, p. 83, doi. 10.1002/cav.69
- By:
- Publication type:
- Article
Efficient High-Quality Vectorized Modeling of Large-Scale Scenes.
- Published in:
- International Journal of Computer Vision, 2024, v. 132, n. 10, p. 4564, doi. 10.1007/s11263-024-02059-x
- By:
- Publication type:
- Article