Found: 32
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Team Building Through Team Video Games: Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/28896
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- Publication type:
- Article
Effectiveness and Utility of Virtual Reality Simulation as an Educational Tool for Safe Performance of COVID-19 Diagnostics: Prospective, Randomized Pilot Trial.
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- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/29586
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- Publication type:
- Article
Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study.
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- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/19614
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- Publication type:
- Article
Evidence of Construct Validity of Computer-Based Tests for Clinical Reasoning: Instrument Validation Study.
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- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/17670
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- Publication type:
- Article
Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/13124
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- Publication type:
- Article
Immersion Experiences in a Tablet-Based Markerless Augmented Reality Working Memory Game: Randomized Controlled Trial and User Experience Study.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/27036
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- Publication type:
- Article
Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/29981
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- Publication type:
- Article
An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/27848
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- Publication type:
- Article
A Telehealth System Incorporating a Serious Game Intervention to Aid Occupational Therapists in Identifying and Treating Children With Difficulty Crossing the Body's Midline: Key Informant Interviews Among Occupational Therapists.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/27761
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- Publication type:
- Article
Design of a Virtual Reality Interactive Training System for Public Health Emergency Preparedness for Major Emerging Infectious Diseases: Theory and Framework.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/29956
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- Publication type:
- Article
Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/30482
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- Publication type:
- Article
Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/29044
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- Publication type:
- Article
Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/33003
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- Publication type:
- Article
Virtual Reality in Health Care: Bibliometric Analysis.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/32721
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- Publication type:
- Article
Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/29964
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- Publication type:
- Article
Development and Validation of a Mobile Game for Culturally Sensitive Child Sexual Abuse Prevention Education in Tanzania: Mixed Methods Study.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/30350
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- Publication type:
- Article
Effects of an Immersive Virtual Reality Exergame on University Students' Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/29330
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- Publication type:
- Article
The Effect of Video Game-Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/27058
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- Publication type:
- Article
Investigating the Use of a Serious Game to Improve Opioid Safety Awareness Among Adolescents: Quantitative Study.
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- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/33975
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- Publication type:
- Article
Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study.
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- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/30747
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- Publication type:
- Article
Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/30310
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- Publication type:
- Article
Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/28117
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- Publication type:
- Article
Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment: Methodological Approach and Exploratory Study.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/18359
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- Publication type:
- Article
Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/30249
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- Publication type:
- Article
A Virtual Supermarket Program for the Screening of Mild Cognitive Impairment in Older Adults: Diagnostic Accuracy Study.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/30919
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- Publication type:
- Article
Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/30184
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- Publication type:
- Article
Serious Games Are Not Serious Enough for Myoelectric Prosthetics.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/28079
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- Publication type:
- Article
Augmented Reality in Physical Therapy: Systematic Review and Meta-analysis.
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- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/30985
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- Publication type:
- Article
Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review.
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- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/25831
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- Publication type:
- Article
Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study.
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- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/33144
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- Publication type:
- Article
Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study.
- Published in:
- 2021
- Publication type:
- Correction Notice
Game Design in Mental Health Care: Case Study-Based Framework for Integrating Game Design Into Therapeutic Content.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/27953
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- Publication type:
- Article