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A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES.
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- eLearning & Software for Education, 2015, n. 1, p. 133, doi. 10.12753/2066-026X-15-020
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- Article
Fostering Computational Thinking skills in the Last Years of Primary School.
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- International Journal of Serious Games, 2019, v. 6, n. 3, p. 101, doi. 10.17083/ijsg.v6i3.304
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- Article
Visuospatial Abilities Training with Digital Games in a Primary School.
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- International Journal of Serious Games, 2018, v. 5, n. 3, p. 23, doi. 10.17083/ijsg.v5i3.240
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- Article
Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion.
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- International Journal of Serious Games, 2017, v. 4, n. 3, p. 31, doi. 10.17083/ijsg.v4i3.178
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- Article
Emotive concept nouns and motor responses: Attraction or repulsion?
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- Memory & Cognition, 2009, v. 37, n. 4, p. 493, doi. 10.3758/MC.37.4.493
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- Article
FROM E-LEARNING TO VR-LEARNING: AN EXAMPLE OF LEARNING IN AN IMMERSIVE VIRTUAL WORLD.
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- Journal of E-Learning & Knowledge Society, 2016, v. 12, n. 2, p. 101
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- Article
Social Empowerment of Intellectually Impaired through a Cloud Mobile System.
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- Future Internet, 2015, v. 7, n. 4, p. 429, doi. 10.3390/fi7040429
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- Article