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- Title
Reconceptualizing the Link Between Screen Time When Gaming with Physical Activity and Sedentary Behavior.
- Authors
Kaye, Linda K.; Levy, Andrew R.
- Abstract
With public health concerns surrounding rates of sedentary behavior (SB), there is often speculation on the role of screen time (in which 'computer gaming' is commonly encompassed) as a key contributor to this epidemic. We argue that these assertions are based upon a number of problematic assumptions. Particularly, the notion that screen time necessitates inactivity or SB can be refuted based on the empirical literature. In addition, digital gaming as one so-called problematic screen-time behavior consists of a failed assumption that all games proffer equivalent physical affordances. We argue that these assumptions should be revisited, in which a reconceptualization of screen-time activities (with specific reference to gaming) and its link with inactivity and/or SB should be a key agenda. Within this, we introduce a conceptual model of how this may be realized, with the intention that this may offer a practical guide for researchers, and indeed for health professionals in this field.
- Subjects
SEDENTARY behavior; VIDEO gamers; SEDENTARY lifestyles; PUBLIC health; VIDEO games; HEALTH
- Publication
CyberPsychology, Behavior & Social Networking, 2017, Vol 20, Issue 12, p769
- ISSN
2152-2715
- Publication type
Article
- DOI
10.1089/cyber.2017.0067