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- Title
Protótipo de um jogo digital para o treinamento de funções executivas em estudantes com paralisia cerebral.
- Authors
de Pádua Stabile, Caroline Junqueira; Seabra Junior, Manoel Osmar; Silva Araújo, Gisele; de Souza Santos Uchelli, Janiele
- Abstract
The objective of this study was to develop and validate a prototype of a digital game, for use as an Assistive Technology resource, for training the executive functions of working memory and selective attention in students with cerebral palsy. To this end, the study was developed in three stages. The first stage consisted of analyzing a set of guidelines in the literature that included information on the development of digital games for students with cerebral palsy. In the second stage, the Digital Game prototype was developed on the free Engine GDevelop platform, available for building digital games. Finally, in the third stage, the prototype of the digital game was validated by experts in the area of Special Education and games. This involved the formation of a discussion group, made up of six evaluators with experience in interventions with students with cerebral palsy. The results showed, after reaching a group consensus, the evaluators recommended some modifications in the development of prototype. Thus, it could be concluded that the prototype of the digital game attends the proposed executive functions and can be considered as an Assistive Technology resource for training students with cerebral palsy up to level 3 of GMFCS and MACS.
- Subjects
ASSISTIVE technology; CEREBRAL palsy; EDUCATIONAL games; EXECUTIVE function; SELECTIVITY (Psychology); SPECIAL education
- Publication
Revista Iberoamericana de Educación (Version impresa), 2024, Vol 94, Issue 1, p55
- ISSN
1022-6508
- Publication type
Article
- DOI
10.35362/rie9416088