Found: 14
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A meta‐analysis of research on digital game‐based science learning.
- Published in:
- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 280, doi. 10.1111/jcal.12430
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- Article
The impact of computer‐mediated immediate feedback on developing oral presentation skills: An exploratory study in virtual reality.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 412, doi. 10.1111/jcal.12424
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- Article
Student satisfaction with courses and instructors in a flipped classroom: A meta‐analysis.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 295, doi. 10.1111/jcal.12421
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- Article
Face‐to‐face, blended, flipped, or online learning environment? Impact on learning performance and student cognitions.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 397, doi. 10.1111/jcal.12423
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- Publication type:
- Article
The effects of ABRACADABRA on reading outcomes: An updated meta‐analysis and landscape review of applied field research.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 260, doi. 10.1111/jcal.12417
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- Article
Collective reflection strategy for moderating conformity tendency and promoting reflective judgment performance.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 383, doi. 10.1111/jcal.12419
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- Article
The effect of pedagogical GAME model on students' PISA scientific competencies.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 359, doi. 10.1111/jcal.12406
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- Article
Evaluation of technology use in education: Findings from a critical analysis of systematic literature reviews.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 241, doi. 10.1111/jcal.12412
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- Article
Effects of online teaching presence on students' interactions and collaborative knowledge construction.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 370, doi. 10.1111/jcal.12408
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- Article
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 350, doi. 10.1111/jcal.12405
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- Article
Effects of the ARCS‐V‐based motivational strategies on online learners' academic performance, motivation, volition, and course interest.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 335, doi. 10.1111/jcal.12404
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- Publication type:
- Article
Evaluation of serious game for changing students' behaviour in bullying situation.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 323, doi. 10.1111/jcal.12402
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- Publication type:
- Article
The role of Persian‐language word exercise games in improving spelling of students with dyslexia: Word exercise games in improving spelling.
- Published in:
- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 315, doi. 10.1111/jcal.12400
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- Article
Issue Information.
- Published in:
- Journal of Computer Assisted Learning, 2020, v. 36, n. 3, p. 1, doi. 10.1111/jcal.12371
- Publication type:
- Article