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- Title
Online multiplayer games as virtual laboratories for collecting data on social‐ecological decision making.
- Authors
Duthie, A. Bradley; Minderman, Jeroen; Rakotonarivo, O. Sarobidy; Ochoa, Gabriela; Bunnefeld, Nils
- Abstract
In the Anthropocene, human actions affect the persistence and abundance of nearly all critical natural resources, including the biodiversity on which indispensable ecosystem services depend (Dirzo et al. 2014; Ellis 2019). Game Development for Social-Ecological Researchers Open-ended online social videogames (hereafter videogames) provide immersive simulated environments for millions of players worldwide (e.g., Burroughs 2014; Del-Moral Pérez & Guzmán-Duque 2014). Data Collection and Application to Social-Ecological Models The videogame platform that we propose could be used to efficiently create complex game designs and automate data collection in game sessions as they are currently conducted in social-ecological research. Online multiplayer games as virtual laboratories for collecting data on social-ecological decision making.
- Subjects
MULTIPLAYER games; VIDEO games; DECISION making; ACQUISITION of data; ARTIFICIAL intelligence; VIRTUAL communities
- Publication
Conservation Biology, 2021, Vol 35, Issue 3, p1051
- ISSN
0888-8892
- Publication type
Article
- DOI
10.1111/cobi.13633