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- Title
L'EMPATHIE EN RÉALITÉ VIRTUELLE COMME POSTURE D'AUTEUR: UNE ÉTUDE QUÉBÉCOISE.
- Authors
MORRIET, ORIANE
- Abstract
For certain authors, virtual reality (VR) is an effective media to gain user empathy, in part because of its immersive and interactive properties. How do VR work creators consider empathy? When they seek to stimulate empathy through their works, what mechanisms do they implement? Conversely, do they care little about it or do they reject it categorically? Is there a specifically Québécois use of empathy in virtual-reality creations? The analysis of Québec VR works undertaken to try and answer those questions confirms a definite interest towards empathy in VR, an interest encouraged by funding bodies. Furthermore, two trends can be noted: certain VR authors seek individualized empathy (relating to personal stories), while others pursue non-individualized empathy (relating to a group of people or a human archetype). Our study did not identify specific Québec characteristics for the use of empathy in VR, but does allow us to conclude that empathy in VR is an author's choice, perhaps even creator posturing, with an ethical purpose.
- Publication
Canadian Journal of Film Studies, 2022, Vol 31, Issue 1, p74
- ISSN
0847-5911
- Publication type
Article
- DOI
10.3138/cjfs-2021-0057