Found: 49
Select item for more details and to access through your institution.
The Effectiveness of Narrative Pre-Experiences for Creating Context in Military Training.
- Published in:
- Simulation & Gaming, 2013, v. 44, n. 4, p. 514, doi. 10.1177/1046878113475341
- By:
- Publication type:
- Article
Cocurated Digital Culture: Machinima.
- Published in:
- Leonardo, 2019, v. 52, n. 2, p. 123, doi. 10.1162/LEON_a_01328
- By:
- Publication type:
- Article
She Falls For Ages.
- Published in:
- Leonardo, 2018, v. 51, n. 4, p. 431
- By:
- Publication type:
- Article
Cinema immemorial: 'EMPIRE' and the experimental machinima of Phil Solomon.
- Published in:
- Moving Image Review & Art Journal, 2014, v. 3, n. 1, p. 8, doi. 10.1386/miraj.3.1.8_1
- By:
- Publication type:
- Article
Creating Machinima (3D) and Real Life Videos in an ESP Classroom.
- Published in:
- Profile: Issues in Teachers' Professional Development, 2018, v. 20, n. 1, p. 41, doi. 10.15446/profile.v20n1.59412
- By:
- Publication type:
- Article
Situating Machinima in the New Mediascape.
- Published in:
- Australian Journal of Emerging Technologies & Society, 2006, v. 4, n. 2, p. 65
- By:
- Publication type:
- Article
CHANGING THE RULES OF THE GAME: HOW VIDEO GAME PUBLISHERS ARE EMBRACING USER- GENERATED DERIVATIVE WORKS.
- Published in:
- Harvard Journal of Law & Technology, 2008, v. 21, n. 2, p. 567
- By:
- Publication type:
- Article
Infiltrating an e-tribe: marketing within the Machinima [computerised games] community.
- Published in:
- Journal of Customer Behaviour, 2009, v. 8, n. 1, p. 67, doi. 10.1362/147539209X414399
- By:
- Publication type:
- Article
Profiling Director's Style Based on Camera Positioning Using Fuzzy Logic.
- Published in:
- Computers (2073-431X), 2018, v. 7, n. 4, p. 61, doi. 10.3390/computers7040061
- By:
- Publication type:
- Article
All the Game's a Stage: Machinima and Copyright in Canada Graham Reynolds All the Game's a Stage.
- Published in:
- Journal of World Intellectual Property, 2010, v. 13, n. 6, p. 729, doi. 10.1111/j.1747-1796.2010.00399.x
- By:
- Publication type:
- Article
BCI Sensor Based Environment Changing System for Immersion of 3D Game.
- Published in:
- International Journal of Distributed Sensor Networks, 2014, v. 10, n. 5, p. 1, doi. 10.1155/2014/620391
- By:
- Publication type:
- Article
ENTRY INTO VALHALLA: CONTEXTUALISING THE LEARNING OF LEGAL ETHICS THROUGH THE USE OF SECOND LIFE MACHINIMA.
- Published in:
- Legal Education Review, 2010, v. 20, n. 1/2, p. 85, doi. 10.53300/001c.6232
- By:
- Publication type:
- Article
On Using Machinima as "Found" in Animation Production.
- Published in:
- IAFOR Journal of Media, Communication & Film, 2016, v. 3, n. 1, p. 36, doi. 10.22492/ijmcf.3.1.04
- By:
- Publication type:
- Article
THE PROBLEM OF THE PARODY-SATIRE DISTINCTION: FAIR USE IN MACHINIMA AND OTHER FAN CREATED WORKS.
- Published in:
- Rutgers Computer & Technology Law Journal, 2010, v. 37, n. 1, p. 93
- By:
- Publication type:
- Article
FOUND OBJECTS, GENERATIVE FOOTAGE, AND MACHINIMA: PEGGY AHWESH'S SHE PUPPET.
- Published in:
- Found Footage Magazine, 2020, n. 6, p. 76
- By:
- Publication type:
- Article
Machinima Reviews.
- Published in:
- Journal of Gaming & Virtual Worlds, 2014, v. 6, n. 3, p. 319, doi. 10.1386/jgvw.6.3.319_5
- By:
- Publication type:
- Article
Machinima Reviews.
- Published in:
- Journal of Gaming & Virtual Worlds, 2014, v. 6, n. 2, p. 193, doi. 10.1386/jgvw.6.2.193_5
- By:
- Publication type:
- Article
Machinima Review.
- Published in:
- Journal of Gaming & Virtual Worlds, 2014, v. 6, n. 1, p. 89, doi. 10.1386/jgvw.6.1.89_5
- Publication type:
- Article
Machinima Review.
- Published in:
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 2, p. 205, doi. 10.1386/jgvw.5.2.205_5
- By:
- Publication type:
- Article
Machinima Review.
- Published in:
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 3, p. 355, doi. 10.1386/jgvw.5.3.355_5
- By:
- Publication type:
- Article
Machinima Reviews.
- Published in:
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 1, p. 103, doi. 10.1386/jgvw.5.1.103_7
- By:
- Publication type:
- Article
MACHINIMA REVIEW.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 301, doi. 10.1386/jgvw.4.3.301_7
- By:
- Publication type:
- Article
BOOK REVIEW.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 297, doi. 10.1386/jgvw.4.3.297_5
- By:
- Publication type:
- Article
MACHINIMA REVIEW.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 2, p. 205, doi. 10.1386/jgvw.4.2.205_7
- By:
- Publication type:
- Article
MACHINIMA REVIEWS.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 1, p. 103, doi. 10.1386/jgvw.4.1.103_7
- By:
- Publication type:
- Article
Vicarious play: Engaging the viewer in Let's Play videos.
- Published in:
- Empedocles: European Journal for the Philosophy of Communication, 2015, v. 5, n. 1/2, p. 81, doi. 10.1386/ejpc.5.1-2.81_1
- By:
- Publication type:
- Article
"We should have brought the tank": Hypermediated Interactivity in Red vs. Blue.
- Published in:
- Journal of Literacy & Technology, 2012, v. 13, n. 3, p. 2
- By:
- Publication type:
- Article
Massively Multiplayer Machinima Mikusuto.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 42, doi. 10.1177/1470412910391556
- By:
- Publication type:
- Article
Machinima’s Promise.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 19, doi. 10.1177/1470412910391550
- By:
- Publication type:
- Article
A Look Back at Machinima’s Potential.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 13, doi. 10.1177/1470412910391549
- By:
- Publication type:
- Article
‘A Counter-Friction to the Machine’: What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 100, doi. 10.1177/1470412910391576
- By:
- Publication type:
- Article
Perfect Capture: Three Takes on Replay, Machinima and the History of Virtual Worlds.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 113, doi. 10.1177/1470412910391578
- By:
- Publication type:
- Article
Molotov Alva’s Further Adventures: A Conversation Which Could’ve Happened (But Never Did).
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 93, doi. 10.1177/1470412910391574
- By:
- Publication type:
- Article
Machinima as a Viable Commercial Medium.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 86, doi. 10.1177/1470412910391570
- By:
- Publication type:
- Article
The Future of Machinima as a Professional Animation Resource and its Growth as Real-Time Animation in Virtual Worlds.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 89, doi. 10.1177/1470412910391572
- By:
- Publication type:
- Article
Opportunity and Liability: The Two Sides of Machinima.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 80, doi. 10.1177/1470412910391566
- By:
- Publication type:
- Article
Eight Questions (and Answers) about Machinima.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 66, doi. 10.1177/1470412910391560
- By:
- Publication type:
- Article
Censorship as Criticism: Performance Art and Fair Use in Virtual Territory.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 74, doi. 10.1177/1470412910391565
- By:
- Publication type:
- Article
Does Machinima Really Democratize?
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 59, doi. 10.1177/1470412910391559
- By:
- Publication type:
- Article
journal of visual culture.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 55, doi. 10.1177/1470412910391558
- By:
- Publication type:
- Article
Machinima in a Fanvid Ecology.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 51, doi. 10.1177/1470412910391557
- By:
- Publication type:
- Article
Where Were You the Day Onyxia Died?
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 38, doi. 10.1177/1470412910391553
- By:
- Publication type:
- Article
Machinima: Limited, Ghettoized, and Spectacularly Promising.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 31, doi. 10.1177/1470412910391552
- By:
- Publication type:
- Article
Machinima is Growing Up.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 25, doi. 10.1177/1470412910391551
- By:
- Publication type:
- Article
Towards a Manifesto for Machinima.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 6, doi. 10.1177/1470412910391547
- By:
- Publication type:
- Article
A ‘Different Technical Approach’? Introduction to the Special Issue on Machinima.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 3, doi. 10.1177/1470412910391546
- By:
- Publication type:
- Article
Kromosomer - an Experience in Shared Creative Work and Expression.
- Published in:
- Journal of Virtual Worlds Research, 2013, v. 6, n. 2, p. 1, doi. 10.4101/jvwr.v6i2.7037
- By:
- Publication type:
- Article
Virtual World Television Products and Practices: Comparing Television Production in Second Life to Traditional Television Production.
- Published in:
- Journal of Virtual Worlds Research, 2013, v. 6, n. 2, p. 1, doi. 10.4101/jvwr.v6i2.7042
- By:
- Publication type:
- Article
VIRTUAL THEATER - ONE STEP BEYOND MACHINIMA.
- Published in:
- Leonardo Electronic Almanac, 2005, v. 13, n. 11, p. 3
- By:
- Publication type:
- Article