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USING INTERACTIVE GAME-BASED ANIMATIONS FOR TEACHING AND LEARNING SORTING ALGORITHMS.
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- eLearning & Software for Education, 2016, n. 1, p. 565, doi. 10.12753/2066-026X-16-083
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- Article
A SCIENCE FICTION SERIOUS GAME FOR LEARNING PROGRAMMING LANGUAGES.
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- eLearning & Software for Education, 2016, n. 1, p. 561, doi. 10.12753/2066-026X-16-082
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- Article
GAMIFYING EDUCATION WORLD OF SCHOOL - A C# APPLICATION -.
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- eLearning & Software for Education, 2016, n. 1, p. 523, doi. 10.12753/2066-026X-16-076
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- Article
GAMIFICATION FOR ACCELERATING THE GO-TO-MARKET OF ELECTRIC VEHICLE BATTERIES.
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- eLearning & Software for Education, 2016, n. 1, p. 547, doi. 10.12753/2066-026X-16-080
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- Article
GENDER AND IDENTITY IN VIDEO GAMES AS A VIRTUAL LEARNING ENVIRONMENT.
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- eLearning & Software for Education, 2016, n. 1, p. 541, doi. 10.12753/2066-026X-15-079
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- Article
IBM INNOV8 BUSINESS SIMULATION GAMES FOR E-LEARNING AND EDUCATION.
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- eLearning & Software for Education, 2016, n. 1, p. 534, doi. 10.12753/2066-026X-16-078
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- Article
LEARNING BY GAMES, A STUDY CASE OF THE COFFE PROJECT IMPLEMENTATION IN ROMANIA.
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- 2016
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- Publication type:
- Case Study
A WEB-BASED 3D LUNG ANATOMY LEARNING ENVIRONMENT USING GAMIFICATION.
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- eLearning & Software for Education, 2016, n. 1, p. 556, doi. 10.12753/2066-026X-16-081
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- Article
GAMIFICATION IN HIGHER EDUCATION: KAZAN FEDERAL UNIVERSITY PRIMER.
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- 2016
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- Publication type:
- Case Study
REAL COMPLEX TRAVEL.
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- eLearning & Software for Education, 2016, n. 1, p. 511, doi. 10.12753/2066-026X-16-074
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- Article
TEACHING PROGRAMMING BY DEVELOPING GAMES IN ALICE.
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- eLearning & Software for Education, 2016, n. 1, p. 503, doi. 10.12753/2066-026X-16-073
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- Article
THE MODELING OF THE AIR DEFENCE INTEGRATED SYSTEMS SUCH AS MULTIAGENTS ONES.
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- eLearning & Software for Education, 2016, n. 1, p. 471, doi. 10.12753/2066-026X-16-068
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- Article
"SERIOUS GAMES" FOR SERIOUS VISION PROBLEMS OF CHILDREN.
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- eLearning & Software for Education, 2016, n. 1, p. 498, doi. 10.12753/2066-026X-16-072
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- Article
APPROACHING ASSESSMENT IN EDUCATIONAL GAMES.
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- eLearning & Software for Education, 2016, n. 1, p. 485, doi. 10.12753/2066-026X-16-070
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- Article
THE IMPORTANCE OF EDUCATION RELATED TO CYBER CRIMES IN THE TRAINING INSTITUTIONS DEDICATED TO PUBLIC ORDER AND NATIONAL SECURITY-A CASE STUDY FOCUSED ON ROMANIAN MINISTRY OF INTERNAL AFFAIRS.
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- 2016
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- Publication type:
- Case Study
DECISION MODELS IN ROMANIAN BANKING SECTOR AFTER THE LAST WORLD FINANCIAL CRISIS: AN AHP APPROACH.
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- eLearning & Software for Education, 2016, n. 1, p. 463, doi. 10.12753/2066-026X-16-067
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- Article
DYNAMIC FLIGHT SIMULATORS - THE ONGOING PARADIGM IN TRAINING HIGH PERFORMANCE PILOTS.
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- eLearning & Software for Education, 2016, n. 1, p. 442, doi. 10.12753/2066-026X-16-064
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- Article
LEARNING COMPUTER PROGRAMMING THROUGH GAMES DEVELOPMENT.
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- eLearning & Software for Education, 2016, n. 1, p. 492, doi. 10.12753/2066-026X-16-071
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- Article
SCHEDULING RESOURCE ALLOCATION - A MAJOR ISSUE IN IMPLEMENTING PROJECTS WITHIN ORGANIZATIONS.
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- eLearning & Software for Education, 2016, n. 1, p. 457, doi. 10.12753/2066-026X-16-066
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- Article
EXPERIENCE WITH AN EXPERT SYSTEM OF ON-GROUND HYPOXIA TRAINING.
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- eLearning & Software for Education, 2016, n. 1, p. 450, doi. 10.12753/2066-026X-16-065
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- Article
THE ROLE OF THE DIGITAL ENVIRONMENT IN INTELLIGENCE ANALYSIS.
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- eLearning & Software for Education, 2016, n. 1, p. 415, doi. 10.12753/2066-026X-16-060
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- Article
ELEARNING AND MOBILE APPLICATIONS IN PALLIATIVE CARE.
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- eLearning & Software for Education, 2016, n. 1, p. 400, doi. 10.12753/2066-026X-16-057
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- Article
MODEL OF EVALUATION USING QUESTIONS WITH SPECIFIED SOLVING TIME.
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- eLearning & Software for Education, 2016, n. 1, p. 379, doi. 10.12753/2066-026X-16-054
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- Article
CASE STUDY: USING THE TOPSIM GENERAL MANAGEMENT 2 BUSINESS SIMULATION SOFTWARE TO DEVELOP THE KEY ENTREPRENEURSHIP COMPETENCES.
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- eLearning & Software for Education, 2016, n. 1, p. 356, doi. 10.12753/2066-026X-16-050
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- Article
EU AND CYBER SECURITY.
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- eLearning & Software for Education, 2016, n. 1, p. 436, doi. 10.12753/2066-026X-16-063
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- Article
NEW BIG DATA MODEL BASED ON SOCIAL LEARNING ENVIRONMENT USING ARTIFICIAL INTELLIGENCE.
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- eLearning & Software for Education, 2016, n. 1, p. 428, doi. 10.12753/2066-026X-16-062
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- Article
CONTINUOUS KNOWLEDGE-CONSTRUCTION AND CONSOLIDATION OF A NATION.
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- eLearning & Software for Education, 2016, n. 1, p. 373, doi. 10.12753/2066-026X-16-053
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- Article
MANAGEMENT OF ELEARNING PLATFORMS SECURITY.
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- eLearning & Software for Education, 2016, n. 1, p. 422, doi. 10.12753/2066-026X-16-061
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- Article
BUSINESS CONTINUITY APPLIED TO eEDUCATION.
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- eLearning & Software for Education, 2016, n. 1, p. 409, doi. 10.12753/2066-026X-16-059
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- Article
NEW PERSPECTIVES ON DISTANCE LEARNING IN INTELLIGENCE EDUCATION.
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- eLearning & Software for Education, 2016, n. 1, p. 405, doi. 10.12753/2066-026X-16-058
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- Article
VIRTUAL REALITY FOR EDUCATION AND TRAINING IN DENTISTRY.
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- eLearning & Software for Education, 2016, n. 1, p. 367, doi. 10.12753/2066-026X-16-052
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- Article
COGNITIVE TRAINING GAMES TO IMPROVE LEARNING SKILLS.
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- eLearning & Software for Education, 2016, n. 1, p. 360, doi. 10.12753/2066-026X-16-051
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- Article
A SURVEY OF VIRTUAL REALITY APPLICATIONS AS PSYCHOTHERAPEUTIC TOOLS TO TREAT PHOBIAS.
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- eLearning & Software for Education, 2016, n. 1, p. 392, doi. 10.12753/2066-026X-16-056
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- Article
MLEARNING APPLICATION FOR ECOSYSTEM SERVICES ASSESSMENT ON SITE.
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- eLearning & Software for Education, 2016, n. 1, p. 386, doi. 10.12753/2066-026X-16-055
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- Article
CASE STUDY: USING THE TRAINING FIRM CONCEPT TO DEVELOP THE BUSINESS COMPETENCIES OF SCHOOL STUDENTS.
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- eLearning & Software for Education, 2016, n. 1, p. 350, doi. 10.12753/2066-026X-16-049
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- Article
MAKING E-MOBILITY SUITABLE FOR ELDERLY.
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- eLearning & Software for Education, 2016, n. 1, p. 283, doi. 10.12753/2066-026X-16-040
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- Article
FROM GAME DESIGN TO GAMIFICATION AND SERIOUS GAMING - HOW GAME DESIGN PRINCIPLES APPLY TO EDUCATIONAL GAMING.
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- eLearning & Software for Education, 2016, n. 1, p. 334, doi. 10.12753/2066-026X-16-047
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- Article
HEALTHCARE PREDICTIVE MODEL BASED ON BIG DATA FUSION FROM BIOMEDICAL SENSORS.
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- eLearning & Software for Education, 2016, n. 1, p. 328, doi. 10.12753/2066-026X-16-046
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- Article
IT-SUPPORTED LIFELONG LEARNING PRACTICES IN DANUBE REGION COUNTRIES.
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- eLearning & Software for Education, 2016, n. 1, p. 320, doi. 10.12753/2066-026X-16-045
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- Article
A PRACTICAL SURVEY ON HEALTH MONITORING DEVICES AND THEIR IMPACT ON QUALITY OF LIFE.
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- eLearning & Software for Education, 2016, n. 1, p. 342, doi. 10.12753/2066-026X-16-048
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- Article
ACCELERATING ELEARNING FOR CLOUD SERVICES AND BIG DATA PLATFORMS IN HEALTHCARE.
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- eLearning & Software for Education, 2016, n. 1, p. 304, doi. 10.12753/2066-026X-16-043
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- Article
TAKING THE PULSE OF THE CLASSROOM WITH RESPONSE TECHNOLOGY.
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- eLearning & Software for Education, 2016, n. 1, p. 297, doi. 10.12753/2066-026X-16-042
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- Article
AUTOMATIC ANALYSIS OF PAUSES IN COLLABORATIVE LEARNING CHATS.
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- eLearning & Software for Education, 2016, n. 1, p. 289, doi. 10.12753/2066-026X-16-041
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- Article
PULSATING MULTILAYER PERCEPTRON.
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- eLearning & Software for Education, 2016, n. 1, p. 243, doi. 10.12753/2066-026X-16-035
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- Article
THE RESOURCES USED BY THE STUDENTS FOR LEARNING PROGRAMMING SUBJECTS.
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- eLearning & Software for Education, 2016, n. 1, p. 312, doi. 10.12753/2066-026X-16-044
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- Article
LODRO: USING CULTURAL ROMANIAN OPEN DATA TO BUILD NEW LEARNING APPLICATIONS.
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- eLearning & Software for Education, 2016, n. 1, p. 267, doi. 10.12753/2066-026X-16-038
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- Article
AN ADAPTIVE SOLUTION FOR MANAGING THE MODULE OF AUTOMATIC ALLOCATION OF OPTIONAL ASSIGNMENTS IN THE EASY-LEARNING ONLINE EDUCATION PLATFORM.
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- eLearning & Software for Education, 2016, n. 1, p. 259, doi. 10.12753/2066-026X-16-037
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- Article
CREATING A MOBILE APPLICATION ON ANDROID PLATFORM FOR AN E-LEARNING SYSTEM OF RESOURCE MANAGEMENT FOR A HISTORIC SITE WITH ARCHAEOLOGICAL AND ARCHITECTURAL COMPONENTS.
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- eLearning & Software for Education, 2016, n. 1, p. 251, doi. 10.12753/2066-026X-16-036
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- Article
THE DIGITAL RHETORIC OF PREZI. VISUAL RE-PRESENTATIONS OF DEPRESSION AND OTHER PSYCHOLOGICAL CONDITIONS.
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- eLearning & Software for Education, 2016, n. 1, p. 275, doi. 10.12753/2066-026X-16-039
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- Article
BUSINESS INTELLIGENCE IN eLEARNING.
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- eLearning & Software for Education, 2016, n. 1, p. 239, doi. 10.12753/2066-026X-16-034
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- Article