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- Title
Effects of Age, Gender, Familiarity with the Content, and Exposure Time on Cybersickness in Immersive Head-mounted Display Based Virtual Reality.
- Authors
Petri, Katharina; Feuerstein, Kuno; Folster, Svea; Bariszlovich, Florian; Witte, Kerstin
- Abstract
Although several studies have been conducted in the field of cybersickness, triggering factors have not been conclusively identified. We performed two cross-sectional studies on cybersickness, in which seated participants watched karate specific content in a virtual reality (VR) app with a head-mounted display. We analyzed the effects of the factors "age" (three age levels), "familiarity with the content/expertise" (karatekas, non-karatekas), "gender" and "exposure time" (analysis over 10 and 20 minutes stay in VR) using the Simulator Sickness Questionnaire, biofeedback (parameters: skin conductance and heart rate) and verbal reports of estimated symptoms. All analyzed factors had an effect on cybersickness. We observed that adults over 60 years and participants who are not familiar with the sports specific content (here nonkaratekas) are more prone to cybersickness with exposure times of 20 minutes compared to 10 minutes. We detected a significant gender difference in the verbal estimation of cybersickness as women had more problems, while men had no symptoms at all. A duration of 10 minutes in VR is bearable in all analyzed groups. For healthy men and persons being familiar with the content shown, 20 minutes are also doable. However, all detected symptoms were only moderate and no dropout occurred.
- Subjects
HEAD-mounted displays; VIRTUAL reality; SIMULATOR sickness; GENDER; HEART beat
- Publication
American Journal of Biomedical Sciences, 2020, Vol 12, Issue 2, p107
- ISSN
1937-9080
- Publication type
Article
- DOI
10.5099/aj200200107