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- Title
Interactive Works and Gameplay Emotions.
- Authors
Frome, Jonathan
- Abstract
Video games differ from films, books, and other mainstream media both in their interactive capabilities and in their affordances for gameplay. Interactivity and gameplay are closely related, as interactivity is necessary for gameplay. Unfortunately, this close relationship has led many video game scholars to conflate these two concepts when discussing player experience. In this article, I argue that, when discussing emotional responses to video games, gameplay and interactivity should be understood as distinct concepts: Gameplay involves both interactive and noninteractive elements, and interactive works do not always involve gameplay. I propose that there are significant drawbacks to overlooking this distinction and that highlighting it is important for understanding player experience, player emotion, and the ways video games differ from other entertainment media.
- Subjects
VIDEO games; EMOTIONAL conditioning; SOCIAL media; SCHOLARS; COMPUTER games industry
- Publication
Games & Culture, 2019, Vol 14, Issue 7/8, p856
- ISSN
1555-4120
- Publication type
Article
- DOI
10.1177/1555412019847907