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- Title
Enabled Players: The Value of Accessible Digital Games.
- Authors
Cairns, Paul; Power, Christopher; Barlet, Mark; Haynes, Gregory; Kaufman, Craig; Beeston, Jen
- Abstract
It is increasingly recognized that there are many players of mainstream digital games who have some form of disability. It is not known which aspects of games are valued by players, regardless of whether they have a disability. We report on a survey of 71 players from the general game community and 123 players with disabilities asking what makes games important to them. We found established motivations to play such as social connection and escapism but additionally that players find games beneficial and provide artistic experiences. Players with disabilities explicitly referred to games helping them to feel enabled or being on a level footing with nondisabled players. The value of accessible games is not just mere play but playing the same games as everyone else. This implies that achieving accessibility through adapting games is an important approach to provide the valued connection and enablement that games provide.
- Subjects
VIDEO games; VIDEO gamers; DISABILITIES; DIGITAL technology; MOTIVATION (Psychology)
- Publication
Games & Culture, 2021, Vol 16, Issue 2, p262
- ISSN
1555-4120
- Publication type
Article
- DOI
10.1177/1555412019893877