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- Title
The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii.
- Authors
Graves, Lee E.F.; Ridgers, Nicola D.; Stratton, Gareth
- Abstract
Little research documents the contribution of upper limb and total body movement to energy expenditure (EE) during active video gaming. To address this, EE, heart rate (HR), and, upper limb and total body movement were assessed in 11- to 17-year-old adolescents whilst playing three active (Nintendo Wii) and one sedentary (XBOX 360) video games. Non-dominant upper limb activity, EE and HR were significantly greater during Wii Sports boxing [mean 267.2 (SD 115.8) J kg(-1) min(-1); 136.7 (24.5) beats min(-1)] than tennis or bowling (P < or = 0.044). For all active games hip activity best predicted EE (R (2) > or = 0.53), with two-measure models of HR and single-site activity data, and multi-site activity data, similarly explaining the variance in EE (R (2) > or = 0.64). The physiological cost of upper-body orientated active video games increased when movement of both upper limbs was encouraged. Improvements in EE explanatory power provide support for multi-site activity monitoring during unique, non-ambulatory activities.
- Subjects
CALORIC expenditure; NINTENDO Wii video games; TEENAGERS; ARM; PHYSIOLOGY; ARM physiology; COMPARATIVE studies; ENERGY metabolism; HEART beat; RESEARCH methodology; MEDICAL cooperation; MOTOR ability; RESEARCH; VIDEO games; EVALUATION research; BODY movement; OXYGEN consumption
- Publication
European Journal of Applied Physiology, 2008, Vol 104, Issue 4, p617
- ISSN
1439-6319
- Publication type
journal article
- DOI
10.1007/s00421-008-0813-8