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- Title
Designing Player Intent through "Playful" Interaction: A Case Study of Techniques in <em>Transistor</em> and <em>Journey</em>.
- Authors
Blakey, Heather
- Abstract
The article discusses two examples of video game design techniques present in Supergiant Games' Transistor and thatgamecompany's Journey. Topics covered include two definitions of intent in game design by game designers Greg Costikyan and Steven Swink, and the ways that playfulness in game can be used in understanding user engagement with other digital communication platforms.
- Subjects
VIDEO game design; VIDEO game designers; VIDEO gamers; VIDEO games; SUPERGIANT Games (Company); THATGAMECOMPANY LLC; COSTIKYAN, Greg
- Publication
M/C Journal, 2021, Vol 24, Issue 4, pN.PAG
- ISSN
1441-2616
- Publication type
Article