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- Title
Usefulness of Video Game Experience for Students Learning and Creating Digital 3-D.
- Authors
Gill, David V.
- Abstract
This essay reports on findings from doctoral research that investigated learning outcomes from one public high-school digital art class using three-dimensional (3-D) modeling and animation software to produce original short animations. The study's findings are organized into two areas: examination of how students use knowledge constructed outside of the classroom in animation production, and how that knowledge is used for the task of learning professional-grade software within collaborative working groups. Findings indicate that a situated learning classroom environment allows students to use knowledge about visual culture gained primarily thorough playing video games. Results from the study demonstrate that everyday participant experiences with video games informed, motivated, and aided creative efforts in 3-D computer animation.
- Subjects
EXPERIENTIAL learning; VIDEO games; SECONDARY education; COMPUTER art education; INQUIRY-based learning; COMPUTER-generated imagery; LEARNING strategies; CLASSROOM environment; LEARNING
- Publication
Visual Arts Research, 2009, Vol 35, Issue 2, p109
- ISSN
0736-0770
- Publication type
Article
- DOI
10.2307/20715508