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- Title
Advancing preuniversity students' computational thinking skills through an educational project based on tangible elements and virtual block‐based programming.
- Authors
Trilles, Sergio; Granell, Carlos
- Abstract
University students enroling in Science, Technology, Engineering and Mathematics (STEM)‐related studies such as computer science continue to decline, even though worldwide educational policy reports warn about the need for this type of professionals in the immediate future. Promoting computer science studies among preuniversity students seems the most direct solution to reverse this issue. In this context, we present the Sucre4Kids project whose main objectives are to engage young people into computational thinking and programming concepts using tangible elements and social interaction. We apply the Sucre4Kids approach to introductory courses of computational thinking and programming concepts to high‐school students. The main results of the 3‐year intervention in the classroom with 256 high‐school students reached suggest that tangible elements and social interaction in groups are determining factors in increasing students' motivation to learn to code and to raise their interest in STEM disciplines.
- Subjects
SCIENTIFIC computing; HIGH school students; EDUCATION policy; ENGINEERING mathematics; SOCIAL interaction; VIRTUAL communities
- Publication
Computer Applications in Engineering Education, 2020, Vol 28, Issue 6, p1490
- ISSN
1061-3773
- Publication type
Article
- DOI
10.1002/cae.22319