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- Title
Multimodalidade e jogos digitais como recursos motivadores para aprendizagem de língua inglesa no ensino médio.
- Authors
Lauermann, Vanessa; Ricardo dos Santos, Paulo; Ferrari Barbosa, Débora Nice
- Abstract
This research studies how pedagogical practices involving multimodality and digital games motivate the learning of English as a second language in the context of high school. The research is of a mixed type, with an applied approach. In this sense, a multimodal practice was proposed and applied involving digital games, to support the process of reading, textual comprehension, and writing in English for high school students. The practice was carried out in two classes for two groups of different contexts, which included students between 15 and 21 years old. Data collection was done through questionnaires with open and closed questions to the students and through semi-structured interviews with the teachers responsible for the implementation of the classes. The information obtained through these instruments underwent content and sentiment analyses. Based on the analysis of the results, it was found that multimodal practices linked to digital games influence the motivation of the subjects in the processes of reading, of textual comprehension and of writing in English language, which favors the process of learning the language.
- Subjects
SECOND language acquisition; ENGLISH as a foreign language; HIGH school students; ENGLISH language writing; LEARNING; READING comprehension; COMPREHENSION
- Publication
Revista Praxis & Saber, 2022, Vol 13, Issue 34, p1
- ISSN
2216-0159
- Publication type
Article
- DOI
10.19053/22160159.v13.n34.2022.13105