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- Title
O patrimônio cultural e os jogos: o estado de fluxo como um facilitador da interface patrimonial.
- Authors
Francisco Schmidt, Albano; de Carvalho Gusso, Luana; Neis Carelli, Mariluci
- Abstract
The cultural heritage field can be reread through lenses offered by the games approach. Games have been used by humanity for centuries as a way of transmitting knowledge, in addition to its uniquely playful aspect. Playfulness is one of the ways in which games are used, but it is not the only one, nor the most important in the current context. Through the state of flow theory, studied by Csikszentmihalyi, it was noticed an expansion of the possibilities of games usage, since they have the potential to be used as amplifiers of attention and awareness, allowing its use in the most diverse areas. Economics uses game theory to seek positive cooperation results between agents. Education has been using gamified processes to propose new teaching and learning models, such as the inverted classroom. Cultural heritage still uses games in a timid way, as a tool in museums and crude games with specific themes, such as preservation and sustainability. The article analyzes the possibility of expanding the use of games in the heritage field, especially based on the state of flux theory and its repercussion in the dialogue with the new generations (millennials and generations already born in a digital modernity).
- Subjects
GAME theory in economics; CULTURAL property; MILLENNIALS; TEACHING models; SCHOOL environment; MODERNITY; EDUCATIONAL mobility; CLASSROOMS
- Publication
Revista Confluências Culturais, 2020, Vol 9, Issue 1, p133
- ISSN
2316-395X
- Publication type
Article