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- Title
Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations.
- Authors
Brown, Joseph Alexander; Lutfullin, Bulat; Oreshin, Pavel; Pyatkin, Ilya
- Abstract
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game. It has been found to be highly effective as a method when utilized in rougelike games, of which <italic>Hotline Miami 2: Wrong Number</italic> shares a number of factors. Search based procedural content, in this case, a genetic algorithm, allows for the creation of levels which meet with a number of designer set requirements. The generator proposed provides for an automatic creation of game content for a commercially available game: the level design, object placement, and enemy placement.
- Subjects
VIDEO games; VIDEO game development; GENETIC algorithms; ELECTRONIC games; APPLICATION software
- Publication
Computers (2073-431X), 2018, Vol 7, Issue 2, p22
- ISSN
2073-431X
- Publication type
Article
- DOI
10.3390/computers7020022