We found a match
Your institution may have access to this item. Find your institution then sign in to continue.
- Title
Seven‐year‐olds’ aggressive choices in a computer game can be predicted in infancy.
- Authors
Hay, Dale F.; Johansen, Mark K.; Daly, Peter; Hashmi, Salim; Robinson, Charlotte; Collishaw, Stephan; Van Goozen, Stephanie
- Abstract
Abstract: Concerns about the relationship between computer games and children's aggression have been expressed for decades, but it is not yet clear whether the content of such games evokes aggression or a prior history of aggression promotes children's interest in aggressive games. Two hundred and sixty‐six 7‐year‐old children from a nationally representative longitudinal sample in the UK played a novel computer game (CAMGAME) in which the child's avatar encountered a series of social challenges that might evoke aggressive, prosocial or neutral behaviour. Aggressive choices during the game were predicted by well‐known risk factors for aggressive conduct problems and the children's own early angry aggressiveness as infants. These findings suggest that children who are predisposed to aggression bring those tendencies to virtual as well as real environments.
- Subjects
COMPUTER games &; psychology; AGGRESSION (Psychology) in children; INFANT care equipment; LONGITUDINAL method; CHILDREN'S computer games
- Publication
Developmental Science, 2018, Vol 21, Issue 3, p1
- ISSN
1363-755X
- Publication type
Article
- DOI
10.1111/desc.12576