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- Title
Game Theory for Computer Games Design.
- Authors
Taylor, Mark; Baskett, Mike; Reilly, Denis; Ravindran, Somasundaram
- Abstract
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for modeling the flow in gameplay and payoff matrices for modeling skill or challenge levels.
- Subjects
VIDEO games; VIDEO game development; GAME theory; DECISION trees; PROFESSIONAL employees
- Publication
Games & Culture, 2019, Vol 14, Issue 7/8, p843
- ISSN
1555-4120
- Publication type
Article
- DOI
10.1177/1555412017740497