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High‐quality retinal vessel segmentation using generative adversarial network with a large receptive field.
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- International Journal of Imaging Systems & Technology, 2020, v. 30, n. 3, p. 828, doi. 10.1002/ima.22428
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- Article
Semantic portrait color transfer with internet images.
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- Multimedia Tools & Applications, 2017, v. 76, n. 1, p. 523, doi. 10.1007/s11042-015-3063-x
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- Article
Real-time image-based chinese ink painting rendering.
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- Multimedia Tools & Applications, 2014, v. 69, n. 3, p. 605, doi. 10.1007/s11042-012-1126-9
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- Article
Real-time image marbleization.
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- Multimedia Tools & Applications, 2013, v. 64, n. 3, p. 795, doi. 10.1007/s11042-012-0989-0
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- Article
Real-time directional stylization of images and videos.
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- Multimedia Tools & Applications, 2013, v. 63, n. 3, p. 647, doi. 10.1007/s11042-011-0890-2
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- Article
Data-driven facial expression synthesis via Laplacian deformation.
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- Multimedia Tools & Applications, 2012, v. 58, n. 1, p. 109, doi. 10.1007/s11042-010-0688-7
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- Article
Coupling effect of nodes popularity and similarity on social network persistence.
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- Scientific Reports, 2017, p. 42956, doi. 10.1038/srep42956
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- Article
The Role of Community Mixing Styles in Shaping Epidemic Behaviors in Weighted Networks.
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- PLoS ONE, 2013, v. 8, n. 2, p. 1, doi. 10.1371/journal.pone.0057100
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- Article
Collective Human Mobility Pattern from Taxi Trips in Urban Area.
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- PLoS ONE, 2012, v. 7, n. 4, p. 1, doi. 10.1371/journal.pone.0034487
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- Article
A Curve Shaped Description of Large Networks, with an Application to the Evaluation of Network Models.
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- PLoS ONE, 2011, v. 6, n. 5, p. 1, doi. 10.1371/journal.pone.0019784
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- Article
Model‐based Crowd Behaviours in Human‐solution Space.
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- Computer Graphics Forum, 2023, v. 42, n. 6, p. 1, doi. 10.1111/cgf.14919
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- Article
Spatio‐temporal Keyframe Control of Traffic Simulation using Coarse‐to‐Fine Optimization.
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- Computer Graphics Forum, 2022, v. 41, n. 7, p. 541, doi. 10.1111/cgf.14699
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- Article
Effective Eyebrow Matting with Domain Adaptation.
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- Computer Graphics Forum, 2022, v. 41, n. 7, p. 347, doi. 10.1111/cgf.14682
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- Article
Curve Skeleton Extraction From 3D Point Clouds Through Hybrid Feature Point Shifting and Clustering.
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- Computer Graphics Forum, 2020, v. 39, n. 6, p. 111, doi. 10.1111/cgf.13906
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- Article
Stress-Constrained Thickness Optimization for Shell Object Fabrication.
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- Computer Graphics Forum, 2017, v. 36, n. 6, p. 368, doi. 10.1111/cgf.12986
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- Article
Recognition-Difficulty-Aware Hidden Images Based on Clue-Map.
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- Computer Graphics Forum, 2016, v. 35, n. 8, p. 80, doi. 10.1111/cgf.12777
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- Article
CustomCut: On-demand Extraction of Customized 3D Parts with 2D Sketches.
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- Computer Graphics Forum, 2016, v. 35, n. 5, p. 89, doi. 10.1111/cgf.12966
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- Article
Deformable Objects Collision Handling with Fast Convergence.
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- Computer Graphics Forum, 2015, v. 34, n. 7, p. 269, doi. 10.1111/cgf.12765
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- Article
Inherent Noise-Aware Insect Swarm Simulation.
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- Computer Graphics Forum, 2014, v. 33, n. 6, p. 51, doi. 10.1111/cgf.12277
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- Article
On-line real-time physics-based predictive motion control with balance recovery.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 245, doi. 10.1111/cgf.12323
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- Article
Digital Camouflage Images Using Two-scale Decomposition.
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- Computer Graphics Forum, 2012, v. 31, n. 7pt2, p. 2203, doi. 10.1111/j.1467-8659.2012.03213.x
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- Article
Effect of Sc Substitution for Al on the Optical Properties of Transparent Ce:YSAG Ceramics.
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- Journal of the American Ceramic Society, 2008, v. 91, n. 7, p. 2394, doi. 10.1111/j.1551-2916.2008.02429.x
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- Article
Classification of Cellular Automata and Complexity.
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- International Journal of Modern Physics B: Condensed Matter Physics; Statistical Physics; Applied Physics, 2003, v. 17, n. 22-24, p. 4232, doi. 10.1142/S0217979203022234
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- Article
Identity‐consistent transfer learning of portraits for digital apparel sample display.
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- Computer Animation & Virtual Worlds, 2024, v. 35, n. 3, p. 1, doi. 10.1002/cav.2278
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- Article
Facial action units detection using temporal context and feature reassignment.
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- Computer Animation & Virtual Worlds, 2024, v. 35, n. 3, p. 1, doi. 10.1002/cav.2246
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- Article
Multi‐level crowd simulation using social LSTM.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 3/4, p. 1, doi. 10.1002/cav.2180
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- Article
Character hit reaction animations using physics and inverse kinematics.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 3/4, p. 1, doi. 10.1002/cav.2170
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- Article
Skeleton‐level control for multi‐agent simulation through deep reinforcement learning.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 3/4, p. 1, doi. 10.1002/cav.2079
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- Article
A linear wave propagation‐based simulation model for dense and polarized crowds.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 1, p. 1, doi. 10.1002/cav.1977
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- Article
A simplified force model for mixed traffic simulation.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 1, p. 1, doi. 10.1002/cav.1974
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- Article
Cover Image.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1971
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- Article
FASTSWARM: A data‐driven framework for real‐time flying insect swarm simulation.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1957
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- Article
Cover Image.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 2, p. 1, doi. 10.1002/cav.1926
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- Article
Sketch‐based shape‐constrained fireworks simulation in head‐mounted virtual reality.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 2, p. 1, doi. 10.1002/cav.1920
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- Article
Biologically inspired ant colony simulation.
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- Computer Animation & Virtual Worlds, 2019, v. 30, n. 5, p. 1, doi. 10.1002/cav.1867
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- Article
Shape‐constrained flying insects animation.
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- Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1902
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- Article
Screwing assembly oriented interactive model segmentation in HMD VR environment.
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- Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1880
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- Article
Sketch-based shape-preserving tree animations.
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- Computer Animation & Virtual Worlds, 2018, v. 29, n. 3/4, p. 1, doi. 10.1002/cav.1821
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- Article
A fast garment fitting algorithm using skeleton-based error metric.
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- Computer Animation & Virtual Worlds, 2018, v. 29, n. 3/4, p. 1, doi. 10.1002/cav.1811
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- Article
Topologically consistent leafy tree morphing.
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- Computer Animation & Virtual Worlds, 2017, v. 28, n. 3/4, p. n/a, doi. 10.1002/cav.1761
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- Article
Real-virtual fusion model for traffic animation.
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- Computer Animation & Virtual Worlds, 2017, v. 28, n. 6, p. n/a, doi. 10.1002/cav.1740
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- Article
Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments.
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- Computer Animation & Virtual Worlds, 2017, v. 28, n. 3/4, p. n/a, doi. 10.1002/cav.1764
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- Article
Online real-time locomotive motion transformation based on biomechanical observations.
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- Computer Animation & Virtual Worlds, 2016, v. 27, p. 378, doi. 10.1002/cav.1708
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- Article
Vehicle-pedestrian interaction for mixed traffic simulation.
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- Computer Animation & Virtual Worlds, 2015, v. 26, n. 3/4, p. 405, doi. 10.1002/cav.1654
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- Article
Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
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- Computer Animation & Virtual Worlds, 2015, v. 26, n. 3/4, p. 469, doi. 10.1002/cav.1656
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- Article
Analytical solutions for tree-like structure modelling using subdivision surfaces.
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- Computer Animation & Virtual Worlds, 2015, v. 26, n. 1, p. 29, doi. 10.1002/cav.1563
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- Article
Flock morphing animation.
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- Computer Animation & Virtual Worlds, 2014, v. 25, n. 3/4, p. 353, doi. 10.1002/cav.1580
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- Article
Turbulence synthesis for shape-controllable smoke animation.
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- Computer Animation & Virtual Worlds, 2014, v. 25, n. 3/4, p. 467, doi. 10.1002/cav.1585
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- Article
Interactive elastic motion editing through space-time position constraints.
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- Computer Animation & Virtual Worlds, 2013, v. 24, n. 3/4, p. 409, doi. 10.1002/cav.1521
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- Article
Haptic-constraint modeling based on interactive metaballs.
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- Computer Animation & Virtual Worlds, 2010, v. 21, n. 5, p. 485, doi. 10.1002/cav.333
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- Article