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- Title
An Empirical Analysis of Video Games and Social Media on Learning in an Information Systems University Class.
- Authors
Brau, Heber C.; Brau, James C.; Gaskin, James
- Abstract
Prior research by Brau, et al. (2016, 2017) identifies factors that correlate with university student course grades. We employ the same research structure as the Brau, et al. papers with the innovation of adding dozens of questions that deal with video game and social media usage. Extant research argues that time spent on video gaming and using social media can: 1) hurt student grades, 2) help student grades, or 3) have no impact on student grades. We test the video game and social media impact hypotheses using a survey of over 500 college students in an Introduction to Information Systems course at a large, private, US university. Methodologically, we employ univariate and multivariate testing with course grade as the dependent variable and a set of video game, social media, and control variables as independent variables. Our results indicate that for this sample period (2019-2020), neither video game usage nor social media usage significantly impact learning as measured through course grades.
- Subjects
VIDEO games; HYACINTHOIDES; SOCIAL media; INFORMATION storage &; retrieval systems; INSTRUCTIONAL systems; INDEPENDENT variables
- Publication
Business Education Innovation Journal, 2022, Vol 14, Issue 2, p7
- ISSN
1945-0915
- Publication type
Article