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- Title
Which Way to Cooperate* Which Way to Cooperate.
- Authors
Kaplan, Todd R.; Ruffle, Bradley J.
- Abstract
We introduce a two-player, binary-choice game in which both players have a privately known incentive to enter, yet the combined surplus is highest if only one enters. Repetition of this game admits two distinct ways to cooperate: turn taking and cutoffs, which rely on the player's private value to entry. A series of experiments highlights the role of private information in determining which mode players adopt. If an individual's entry values vary little (e.g. mundane tasks), taking turns is likely; if these potential values are diverse (e.g. difficult tasks that differentiate individuals by skill or preferences), cutoff cooperation emerges.
- Subjects
COOPERATION; GAMES -- Social aspects; ECONOMIC research; GAME theory; SOCIAL interaction; PRISONER'S dilemma game; COST analysis
- Publication
Economic Journal, 2012, Vol 122, Issue 563, p1042
- ISSN
0013-0133
- Publication type
Article
- DOI
10.1111/j.1468-0297.2011.02485.x