We found a match
Your institution may have access to this item. Find your institution then sign in to continue.
- Title
Avatar Simulation in 3Ts: Techne, Trance, Transformation.
- Authors
Lawtoo, Nidesh
- Abstract
This article argues that James Cameron's Avatar (2009) represents contemporary preoccupations with the "reality" of virtual reality. Rather than reading Avatar as a wishful return to a state of nature, this article takes the computer-generated world of Pandora as a self-reflective anthropological, psychological, and ontological mirror of a network society haunted by the specter of what I call "hypermimetic" simulations. Neither fully human nor fully virtual, yet animated by both human and virtual links, the hybrid figure of the avatar emerges from the interface where the indigenous other and the posthuman self, nature and techne, reality and simulation, meet, clash, and, above all, reflect on each other.
- Subjects
CAMERON, James, 1954-; AVATAR (Film); VIRTUAL reality; AVATARS (Virtual reality); COMPUTER simulation
- Publication
Science Fiction Studies, 2015, Vol 42, Issue 1, p132
- ISSN
0091-7729
- Publication type
Article
- DOI
10.5621/sciefictstud.42.1.0132