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- Title
Automatic Generation of Dynamic Skin Deformation for Animated Characters.
- Authors
Bian, Shaojun; Zheng, Anzong; Chaudhry, Ehtzaz; You, Lihua; Zhang, Jian J.
- Abstract
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the rigging process fast enough for highly efficient computer animation applications.
- Subjects
COMPUTER-generated imagery; ALGORITHMS; COMPUTATIONAL complexity; RIGGING (Computer animation); COMPUTER graphics
- Publication
Symmetry (20738994), 2018, Vol 10, Issue 4, p89
- ISSN
2073-8994
- Publication type
Article
- DOI
10.3390/sym10040089