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- Title
Affect and the Analysis of Transmedial Characters.
- Authors
Lamerichs, Nicolle; Rosendo, Nieves
- Abstract
Fans of games and media have generally been analyzed as social communities that invest in particular narratives. Their reception is not just critical, but affective, spanning a wide range of emotions from love and nostalgia to frustration. In this essay, I propose a model of affective reception that attends to both textual representation and affective responses of audiences. By drawing from affect theory, I conceptualize affect as a dynamic process with social, political, and temporal dimensions. I apply this model to the controversy around the playable character Kassandra from Assassin's Creed: Odyssey , which functions as a case study to show how affective reception works in practice. Ultimately, I argue that to understand contemporary media and their characters, we need to look deeper into these affective responses of different interpretive communities.
- Subjects
TRANSMEDIA storytelling; EMOTIONS; AFFECT (Psychology); FANS (Persons); VIDEO games
- Publication
Narrative, 2022, Vol 30, Issue 3, p197
- ISSN
1063-3685
- Publication type
Article
- DOI
10.1353/nar.2022.0011