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- Title
GAMIFICATION AND MOTIVATION TO LEARN MATH USING TECHNOLOGY.
- Authors
Watson-Huggins, Janice; Trotman, Sandra
- Abstract
This article discusses a quantitative study, gamification and motivation to learn math using technology which focused on gathering information to answer the questions “Can gamification motivate students toward learning mathematics?” Gamification, a method used to describe the use of game-based mechanics in nongame contexts, can influence behavior, improve motivation, and increase engagement of students thereby promoting learning and problem solving (Kapp, 2012; Marczewski, 2013). Although gamification involves many aspects such as components of a gamified software, the present study focused on motivation to learn. The theoretical framework used to guide this research is the self-determination theory of motivation (Ryan & Deci, 2017).
- Subjects
MOTIVATION (Psychology); GAMIFICATION; SELF-determination theory; STUDENT engagement; MATHEMATICS
- Publication
Quarterly Review of Distance Education, 2019, Vol 20, Issue 4, p79
- ISSN
1528-3518
- Publication type
Article