We found a match
Your institution may have access to this item. Find your institution then sign in to continue.
- Title
Uzayda Piknik Romanı ve Stalker Filminin Uyarlaması Olarak S.t.a.l.k.e.r Oyununun İncelenmesi.
- Authors
DEMİRBAŞ, Yavuz
- Abstract
In this study, S.T.A.L.K.E.R video game is analyzed in the perspective of game form, by comparing it to the source material: Roadside Picnic novel and Stalker movie. Roadside Picnic combines science fiction and noir genres in a story set in the near future and presents human relations in their mundane reality. By replacing science fiction with paranormal, Tarkovsky's Stalker focuses on themes like hope, life and faith. S.T.A.L.K.E.R's theme is much closer to the book by including science fiction elements and leaving the player around other characters, which have their own needs and search in a destructed environment. Like any other medium with its own language and tools, games also have their own expressive capabilities. Game formalism (ludology) as an approach is followed by Aarseth, Juul, Frasca and others in game studies literature. Comparative video-game analysis is suggested by Bogost for cases similar to this study. Game formalist and comparative analysis of S.T.A.L.K.E.R reveals how games convey their subjects, set the atmosphere, which tools they use and how they produce different meanings. Game mechanics, gameplay and game world are important elements for game narratives. In the study, the differences and similarities between the book, the game and the movie has been determined. In current climate where games are associated with violence and addiction, in-depth study of S.T.A.L.K.E.R shows that much deeper meanings and possibilities lie in video games.
- Subjects
NOIR fiction; PARANORMAL fiction; FICTION genres; VIDEO games; SCIENCE fiction; FILM noir
- Publication
Journal of Akdeniz University Faculty of Communication / Akdeniz Iletişim, 2021, Issue 36, p391
- ISSN
1304-3846
- Publication type
Article
- DOI
10.31123/akil.989348