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- Title
Methodology, Representation, and Games.
- Authors
Carr, Diane
- Abstract
This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis as procedure, the role of fragmentation in textual analysis, game ontology and the remit of textual analysis, and the role of the player-as-analyst in relation to subjectivity and embodied interpretation. These issues are discussed using a combination of game studies literature, film theory, and literary theory–and with reference to Deus Ex: Human Revolution (2011).
- Subjects
CONTENT analysis; LITERARY theory; DIGITAL technology; FILM theory
- Publication
Games & Culture, 2019, Vol 14, Issue 7/8, p707
- ISSN
1555-4120
- Publication type
Article
- DOI
10.1177/1555412017728641