We found a match
Your institution may have access to this item. Find your institution then sign in to continue.
- Title
Augmented and Alternative Responses to 21st Century Social Change and Diversity.
- Authors
Buxton, Maggie
- Abstract
This paper will discuss the potential of augmented and alternate reality mobile games to create new learning opportunities by bridging the gaps between worlds: the dominant materialist-reductionist world of day to day mainstream educational practice, and 'alternative' educational pedagogies and ways of knowing. It is argued that by combining these mixed reality game forms with a pedagogical framework that supports meta-reflective and systemic thinking; creativity and imagination; innovation and flexibility it may be possible to foster more resilient, inclusive, 21st century learning communities. It may also be possible to assist a more diverse range of students to more actively, and authentically, participate in their rapidly evolving political, social, economic and technological landscapes.
- Subjects
TWENTY-first century; SOCIAL change; MOBILE learning; MOBILE games; EDUCATIONAL technology; CREATIVE ability
- Publication
Ubiquitous Learning: An International Journal, 2012, Vol 4, Issue 4, p15
- ISSN
1835-9795
- Publication type
Article