Found: 22
Select item for more details and to access through your institution.
iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 248
- By:
- Publication type:
- Article
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 259
- By:
- Publication type:
- Article
Investigating Flipped Classroom and Problem-based Learning in a Programming Module for Computing Conversion Course.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 232
- By:
- Publication type:
- Article
Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality Environment by Elementary School Students.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 204
- By:
- Publication type:
- Article
Gamifying and Mobilising Social Enquiry-based Learning in Authentic Outdoor Environments.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 277
- By:
- Publication type:
- Article
Increasing Information Reposting Behavior in Online Learning Community.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 100
- By:
- Publication type:
- Article
A Study of the Use of Wearable Devices for Healthy and Enjoyable English as a Foreign Language Learning in Authentic Contexts.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 217
- By:
- Publication type:
- Article
Using Exaggerated Feedback in a Virtual Reality Environment to Enhance Behavior Intention of Water-Conservation.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 187
- By:
- Publication type:
- Article
Educational Games to Enhance Museum Visits for Schools.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 171
- By:
- Publication type:
- Article
Enhanced Agility of E-Learning Adoption in High Schools.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 157
- By:
- Publication type:
- Article
Application and Analysis of a Mobile E-Book System Based on Project-Based Learning in Community Health Nursing Practice Courses.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 143
- By:
- Publication type:
- Article
User-Oriented EFL Speaking through Application and Exercise: Instant Speech Translation and Shadowing in Authentic Context.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 129
- By:
- Publication type:
- Article
Development of a SoLoMo Game-Based Application for Supporting Local Cultural Learning in Taiwan.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 115
- By:
- Publication type:
- Article
Guest Editorial: Authentic Edutainment with Advanced Technologies.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 111
- By:
- Publication type:
- Article
Mediating Effects of Individuals' Ability Levels on the Relationship of Reflective-Impulsive Cognitive Style and Item Response Time in CAT.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 89
- By:
- Publication type:
- Article
Factors Related to ICT Competencies for Students with Learning Disabilities.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 76
- By:
- Publication type:
- Article
Social Networking Sites as Formal Learning Environments in Business Education.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 64
- By:
- Publication type:
- Article
Analysing Group Dynamics of a Digital Game-based Adventure Education Course.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 51
- By:
- Publication type:
- Article
Strengthening Social Networks in Online Discussion Forums to Facilitate Help Seeking for Solving Problems.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 39
- By:
- Publication type:
- Article
Developing a Multidimensional Framework for Analyzing Student Comments in Wikis.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 26
- By:
- Publication type:
- Article
Effects of Multimodal Learning Analytics with Concept Maps on College Students' Vocabulary and Reading Performance.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 12
- By:
- Publication type:
- Article
Comparison of Animation and Static-picture based Instruction: Effects on Performance and Cognitive Load for Learning Genetics.
- Published in:
- Educational Technology & Society, 2018, v. 21, n. 4, p. 1
- By:
- Publication type:
- Article