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- Title
All fun and games? Exploring the positive effects educational video games can have on medical learners.
- Authors
Chow, Ryan; Cheung, Matthew
- Abstract
Video games have transcended from being a simple pastime to a cultural phenomenon. With recent advances in computer processing and storage technology, this type of interactive media can provide a fun experience to children and adults alike. In the last decade, video games have found their way into medical education. Due to their intrinsic immersiveness, sensorimotor stimulation, and lifelike simulation capacities, medical-based games have become a popular medium for educational developers to create products that help elevate traditional pedagogical methods (i.e., didactic lecture-style learning). This commentary will discuss the positive aspects of medical video games and provide specific examples of how they have benefited medical education for both novice and expert learners.
- Subjects
VIDEO games; EDUCATIONAL games; EDUCATIONAL films; INTERACTIVE multimedia; TEAM learning approach in education; GAMES; MEDICAL literature; EXERCISE video games
- Publication
UBC Medical Journal, 2020, Vol 11, Issue 2, p20
- ISSN
1920-7425
- Publication type
Article