Found: 26
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Improving Mental Health Literacy and Reducing Psychological Problems Among Teachers in Zambia: Protocol for Implementation and Evaluation of a Wellness4Teachers Email Messaging Program.
- Published in:
- JMIR Research Protocols, 2023, v. 12, n. 1, p. 655, doi. 10.2196/44370
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- Publication type:
- Article
Dynamics of emotion trends in Canadian Twitter users during COVID-19 confinement in relation to caseloads: Artificial intelligence-based emotion detection approach.
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- Digital Health, 2023, p. 1, doi. 10.1177/20552076231171496
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- Publication type:
- Article
Dynamics of emotion trends in Canadian Twitter users during COVID-19 confinement in relation to caseloads: Artificial intelligence-based emotion detection approach.
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- Digital Health, 2023, v. 9, p. 1, doi. 10.1177/20552076231171496
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- Publication type:
- Article
Factors Influencing User's Attitude to Secondary Information Sharing and Usage.
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- Journal of Computing & Information Technology, 2015, v. 23, n. 3, p. 231, doi. 10.2498/cit.1002535
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- Publication type:
- Article
LunchTime: a slow-casual game for long-term dietary behavior change.
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- Personal & Ubiquitous Computing, 2013, v. 17, n. 6, p. 1211, doi. 10.1007/s00779-012-0590-6
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- Publication type:
- Article
Toward the design of persuasive systems for a healthy workplace: a real-time posture detection.
- Published in:
- Frontiers in Big Data, 2024, p. 1, doi. 10.3389/fdata.2024.1359906
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- Publication type:
- Article
Insights from user reviews to improve mental health apps.
- Published in:
- Health Informatics Journal, 2020, v. 26, n. 3, p. 2042, doi. 10.1177/1460458219896492
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- Publication type:
- Article
Socially-driven persuasive health intervention design: Competition, social comparison, and cooperation.
- Published in:
- Health Informatics Journal, 2019, v. 25, n. 4, p. 1451, doi. 10.1177/1460458218766570
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- Publication type:
- Article
Persuasive technology for health and wellness: State-of-the-art and emerging trends.
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- Health Informatics Journal, 2018, v. 24, n. 1, p. 66, doi. 10.1177/1460458216650979
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- Publication type:
- Article
In-person vs mobile app facilitated life skills education to improve the mental health of internally displaced persons in Nigeria: protocol for the RESETTLE-IDPs cluster randomized hybrid type 2 effectiveness-implementation trial.
- Published in:
- BMC Health Services Research, 2024, v. 24, n. 1, p. 1, doi. 10.1186/s12913-024-11762-x
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- Publication type:
- Article
Smartphone-Delivered Attentional Bias Modification Training for Mental Health: Systematic Review and Meta-Analysis.
- Published in:
- JMIR Mental Health, 2024, v. 11, p. 1, doi. 10.2196/56326
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- Publication type:
- Article
A Mobile Sensing App to Monitor Youth Mental Health: Observational Pilot Study.
- Published in:
- JMIR mHealth & uHealth, 2021, v. 9, n. 10, p. 1, doi. 10.2196/20638
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- Publication type:
- Article
Co-Designing a Mobile App to Improve Mental Health and Well-Being: Focus Group Study.
- Published in:
- Journal of Medical Internet Research, 2021, v. 23, n. 2, p. N.PAG, doi. 10.2196/18172
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- Publication type:
- Article
A Web Application About Herd Immunity Using Personalized Avatars: Development Study.
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- 2020
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- Publication type:
- journal article
Persuasive strategies and emotional states: towards designing personalized and emotion-adaptive persuasive systems.
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- User Modeling & User-Adapted Interaction, 2024, v. 34, n. 4, p. 1175, doi. 10.1007/s11257-023-09390-x
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- Publication type:
- Article
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies.
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- User Modeling & User-Adapted Interaction, 2022, v. 32, n. 1/2, p. 165, doi. 10.1007/s11257-022-09319-w
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- Publication type:
- Article
Personality-based approach for tailoring persuasive mental health applications.
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- User Modeling & User-Adapted Interaction, 2022, v. 32, n. 3, p. 253, doi. 10.1007/s11257-021-09289-5
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- Publication type:
- Article
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health.
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- User Modeling & User-Adapted Interaction, 2014, v. 24, n. 5, p. 453, doi. 10.1007/s11257-014-9149-8
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- Publication type:
- Article
Exploring Deep Learning–Based Models for Sociocultural African Food Recognition System.
- Published in:
- Human Behavior & Emerging Technologies, 2024, v. 2024, p. 1, doi. 10.1155/2024/4443316
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- Publication type:
- Article
Identification of Risk Factors for Suicide and Insights for Developing Suicide Prevention Technologies: A Systematic Review and Meta-Analysis.
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- Human Behavior & Emerging Technologies, 2023, p. 1, doi. 10.1155/2023/3923097
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- Publication type:
- Article
Socially-Oriented Persuasive Game to Promote Disease Awareness and Prevention.
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- Human Behavior & Emerging Technologies, 2022, p. 1, doi. 10.1155/2022/9403578
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- Publication type:
- Article
Socially-Oriented Persuasive Game to Promote Disease Awareness and Prevention.
- Published in:
- Human Behavior & Emerging Technologies, 2022, p. 1, doi. 10.1155/2022/9403578
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- Publication type:
- Article
Mental Health and Time Management Behavior among Students During COVID-19 Pandemic: Towards Persuasive Technology Design.
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- Human Behavior & Emerging Technologies, 2022, p. 1, doi. 10.1155/2022/7376748
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- Publication type:
- Article
Enhancing Privacy in Wearable IoT through a Provenance Architecture.
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- Multimodal Technologies & Interaction, 2018, v. 2, n. 2, p. 1, doi. 10.3390/mti2020018
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- Publication type:
- Article
The Influence of Age, Gender, and Cognitive Ability on the Susceptibility to Persuasive Strategies.
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- Information (2078-2489), 2019, v. 10, n. 11, p. 352, doi. 10.3390/info10110352
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- Publication type:
- Article
Gender, Age and Subjective Well-Being: Towards Personalized Persuasive Health Interventions.
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- Information (2078-2489), 2019, v. 10, n. 10, p. 301, doi. 10.3390/info10100301
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- Publication type:
- Article