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- Title
SEEING AND PLAYING THE MIDDLE AGES: PROBLEMS AND LIMITATIONS IN THE VIRTUAL AND VIDEO-PLAY RECONSTRUCTION OF THE MEDIEVAL PAST.
- Authors
RAMOS, ALBERTO VENEGAS
- Abstract
The objective of this article is to study the way in which the medieval past is represented in video games. To do this, it will study three elements: the type of source selected, the playful design and the visuality of the works, along with a large number of examples that illustrate each of the types and subtypes elaborated with the intention of determining how the past is deformed in order to adapt it to a specific form and what potential consequences, favorable or harmful, this deformation can generate for the knowledge and social impact of the past.
- Subjects
MIDDLE age; MIDDLE Ages; VIDEO games; WORK design; DIGITAL humanities
- Publication
Imago Temporis. Medium Aevum, 2022, Vol 16, p433
- ISSN
1888-3931
- Publication type
Article
- DOI
10.21001/itma.2022.16.15