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- Title
Investigation of the effects on Computer Attitudes and Computer Self-Efficacy to use of Augmented Reality in Geometry Teaching.
- Authors
İBİLİ, Emin; ŞAHİN, Sami
- Abstract
The aim of this study is to investigate the effect of augmented reality on students' computer attitudes and computer skills self-efficacy in teaching geometry. ARGE3D program was developed in order to display the static 3D objects included in the geometrical shapes unit in the sixth grade mathematics book. Quasi-experimental mixed research method was utilized in the study. The sample consisted of sixth grade students in Aksaray. One control and one experimental group were established in each school (n=100). The experimental groups received four weeks of instruction via ARGE3D and the control groups received standard text-book instruction. Computer Skills Attitude Test, Computer Skills Self-Efficacy Test and were used to collect the quantitative data. On the other hand, semi-structured interviews with both the students and the teachers, and video captures during the implementation were used to collect qualitative data. The results showed that ARGE3D did not significantly affect students' computer-skills self-efficacy and computer skills attitudes in pre-and post-application tests.
- Subjects
AUGMENTED reality; GEOMETRY education; STUDENT attitudes
- Publication
Necatibey Faculty of Education Electronic Journal of Science & Mathematics Education, 2015, Vol 9, Issue 1, p332
- ISSN
1307-6086
- Publication type
Article
- DOI
10.17522/nefefmed.84518